问题描述
我是 MSFT 和 DirectX 的新手,所以请放轻松。
如果 hlsl 着色器使用 [RootSignature(SignatureName)]
属性,它会被代码中使用 ID3D12RootSignature
定义的根签名覆盖吗?
例如在示例代码中,我将其放在着色器包含的 .hlsli 文件中:
"RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT)," \
"CBV(b0,visibility = SHADER_VISIBILITY_VERTEX),visibility = SHADER_VISIBILITY_PIXEL)," \
"DescriptorTable(SRV(t0,numDescriptors = 6)," \
"DescriptorTable(SRV(t64," \
"RootConstants(b1,num32BitConstants = 2," \
"StaticSampler(s0,maxAnisotropy = 8," \
"StaticSampler(s1,visibility = SHADER_VISIBILITY_PIXEL," \
"addressU = TEXTURE_ADDRESS_CLAMP," \
"addressV = TEXTURE_ADDRESS_CLAMP," \
"addressW = TEXTURE_ADDRESS_CLAMP," \
"comparisonFunc = COMPARISON_GREATER_EQUAL," \
"filter = FILTER_MIN_MAG_LINEAR_MIP_POINT)"
在着色器中:
[RootSignature(ModelViewer_RootSig)]
VSOutput main(VSInput vsInput)
{
VSOutput vsOutput;
vsOutput.position = mul(modelToProjection,float4(vsInput.position,1.0));
vsOutput.worldPos = vsInput.position;
vsOutput.texCoord = vsInput.texcoord0;
vsOutput.viewDir = vsInput.position - ViewerPos;
<etc>
这会覆盖还是被使用以下内容创建的根签名覆盖:
ASSERT_SUCCEEDED( g_Device->CreateRootSignature(1,pOutBlob->GetBufferPointer(),pOutBlob->GetBufferSize(),MY_IID_PPV_ARGS(&m_Signature)) );
解决方法
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