问题描述
在我的 pawn 头文件中,我试图声明一个 RPC。以下编译正确:
UFUNCTION( ) void ClientSetPosition(FTransform position);
然而这不能编译:
UFUNCTION( Client ) void ClientSetPosition(FTransform position);
我收到以下错误:
UnrealHeaderTool Failed for target 'MultiEditor' (platform: Win64,module info: C:\Users\myself\Documents\Unreal Projects\Multi\Intermediate\Build\Win64\MultiEditor\Development\MultiEditor.uhtmanifest,exit code: OtherCompilationError (5)).
The command ""C:\Program Files\Epic Games\UE_4.21\Engine\Build\BatchFiles\Build.bat" MultiEditor Win64 Development "C:\Users\myself\Documents\Unreal Projects\Multi\Multi.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
有没有想过为什么会这样?
解决方法
以下解决了该问题: UFUNCTION(客户端,可靠)
他们必须更新了 unreal 才能需要这个变量。