问题描述
import pygame
pygame.init()
pygame.font.init()
pygame.font.init()
screen = pygame.display.set_mode([500,500])
white = (255,255,255)
font = pygame.font.SysFont('Comic Sans MS',30)
text = font.render(input('Choose a charecter:'),False,(0,0))
warrior = pygame.image.load("Warrior.png")
goblin = pygame.image.load("Goblin.png")
kk = pygame.image.load("Karate Kid.png")
#main loop
running = True
while running:
screen.fill(white)
screen.blit(text,(255,10))
screen.blit(warrior,(200,100))
screen.blit(goblin,(300,100))
screen.blit(kk,(400,100))
for event in pygame.event.get():
if event.type == pygame.QUIT: pygame.quit()
"对于 pygame.event.get() 中的事件: 如果 event.type == pygame.QUIT: pygame.quit()"
但是还是不行。
解决方法
input
命令会阻止程序执行,因此由于无法处理事件而导致窗口崩溃。简单的解决方法是在获得输入后简单地创建窗口。您还需要使用 pygame.display.update()
更新窗口。
import pygame
pygame.init()
pygame.font.init()
pygame.font.init()
white = (255,255,255)
font = pygame.font.SysFont('Comic Sans MS',30)
text = font.render(input('Choose a charecter:'),False,(0,0))
warrior = pygame.image.load("Warrior.png")
goblin = pygame.image.load("Goblin.png")
kk = pygame.image.load("Karate Kid.png")
screen = pygame.display.set_mode([500,500])
#main loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
screen.fill(white)
screen.blit(text,(255,10))
screen.blit(warrior,(200,100))
screen.blit(goblin,(300,100))
screen.blit(kk,(400,100))
pygame.display.update()