问题描述
在运行时,我记录了我想在构建中播放的输入。因此,我在 Resources 目录下创建了一个 txt 文件,在整个运行时使用 StreamWriter 填充文本。关闭项目后,内容在场景模式下保留在那里,但在构建和运行它之后不会。我已经在网上搜索了一段时间,但没有找到与我的问题相关的任何内容。我尝试使用 StreamingAssets 文件夹,但我也没有让它工作。感谢您的帮助。
if (!Directory.Exists("Assets/Resources/Recordings"))
{
Directory.CreateDirectory("Assets/Resources/Recordings");
}
if (!File.Exists("Assets/Resources/Recordings/Challenge1.txt"))
{
File.WriteallText("Assets/Resources/Recordings/Challenge1.txt","");
}
编辑:切换(模式)
case Mode.Record:
oldSequence.init ();
currentSequence.init ();
inputRecordStream = new StreamWriter (FilePath,false); // will overwrite new file Stream
if (inputRecordStream.ToString () == "")
{
Stop ();
Debug.Log ("InputReplay: StreamWriter(" + FilePath + "),file not found ?");
return false;
}
else
{
inputRecordStream.AutoFlush = true;
SetInputStd ();
}
break;
记录方法:
private void Record(float time)
{
currentSequence.init ();
currentSequence.t = time;
// store only true boolean
foreach (KeyCode vkey in System.Enum.GetValues(typeof(KeyCode)))
{
if (Input.GetKey (vkey))
currentSequence.gK.Add (vkey);
if (Input.GetKeyDown (vkey))
currentSequence.gKD.Add (vkey);
if (Input.GetKeyUp (vkey))
currentSequence.gKU.Add (vkey);
}
currentSequence.mP = Input.mousePosition;
currentSequence.mWP = Camera.main.ScreenToWorldPoint (currentSequence.mP);
currentSequence.mSD = Input.mouseScrollDelta;
foreach (string virtualAxis in AxisList)
currentSequence.vA.Add (Input.GetAxis (virtualAxis));
foreach (string ButtonName in ButtonList)
{
if (Input.GetButton (ButtonName))
currentSequence.vB.Add (ButtonName);
if (Input.GetButtonDown (ButtonName))
currentSequence.vBD.Add (ButtonName);
if (Input.GetButtonUp (ButtonName))
currentSequence.vBU.Add (ButtonName);
}
// only write if something changed
if (AnyChange(oldSequence,currentSequence))
{
//Debug.Log (JsonUtility.ToJson (newSequence));
inputRecordStream.WriteLine (JsonUtility.ToJson (currentSequence));
oldSequence = currentSequence;
}
}
解决方法
File.WriteAllText("Assets/Resources/Recordings/Challenge1.txt","");
使用 File.WriteAllText(string path string text )
时,请确保包含要写入文件的数据。您只包含了“”,它不会向文件写入任何字符。
要导入要在运行时使用的资产,您可以使用 Resources.Load(string path)
。这将允许您在运行时访问统一脚本中的文件。