哪些类型的 memory_order 应该用于具有 atomic_flag 的非阻塞行为?

问题描述

我希望,与其让我的线程等待,什么都不做,让其他线程完成使用数据,在此期间做其他事情(例如检查输入,或重新渲染队列中的前一帧,然后返回检查另一个线程是否完成了它的任务)。

我认为我编写的这段代码可以做到这一点,并且“似乎”可以在我执行的测试中工作,但我真的不明白 std::memory_order_acquire 和 std::memory_order_clear 是如何工作的,所以我想就我是否正确使用这些来实现我想要的行为提供一些专家建议。

另外,我以前从未见过多线程以这种方式完成,这让我有点担心。是否有充分的理由不让线程执行其他任务而不是等待?

/*test program
intended to test if atomic flags can be used to perform other tasks while shared
data is in use,instead of blocking

each thread enters the flag protected part of the loop 20 times before quitting
if the flag indicates that the if block is already in use,the thread is intended to
execute the code in the else block (only up to 5 times to avoid cluttering the output)

debug note: this doesn't work with std::cout because all the threads are using it at once
and it's not thread safe so it all gets garbled.  at least it didn't crash

real world usage
one thread renders and draws to the screen,while the other checks for input and
provides frameData for the renderer to use.  neither thread should ever block*/

#include <fstream>
#include <atomic>
#include <thread>
#include <string>

struct ThreadData {
    int numTimesToWriteToDebugIfBlockFile;
    int numTimesToWriteToDebugElseBlockFile;
};

class SharedData {
public:
    SharedData() {
        threadData = new ThreadData[10];
        for (int a = 0; a < 10; ++a) {
            threadData[a] = { 20,5 };
        }
        flag.clear();
    }

    ~SharedData() {
        delete[] threadData;
    }

    void runThread(int threadID) {
        while (this->threadData[threadID].numTimesToWriteToDebugIfBlockFile > 0) {
            if (this->flag.test_and_set(std::memory_order_acquire)) {
                std::string fileName = "debugIfBlockOutputThread#";
                fileName += std::to_string(threadID);
                fileName += ".txt";
                std::ofstream writeFile(fileName.c_str(),std::ios::app);
                writeFile << threadID << ",running,output #" << this->threadData[threadID].numTimesToWriteToDebugIfBlockFile << std::endl;
                writeFile.close();
                writeFile.clear();
                this->threadData[threadID].numTimesToWriteToDebugIfBlockFile -= 1;
                this->flag.clear(std::memory_order_release);
            }
            else {
                if (this->threadData[threadID].numTimesToWriteToDebugElseBlockFile > 0) {
                    std::string fileName = "debugElseBlockOutputThread#";
                    fileName += std::to_string(threadID);
                    fileName += ".txt";
                    std::ofstream writeFile(fileName.c_str(),std::ios::app);
                    writeFile << threadID << ",standing by,output #" << this->threadData[threadID].numTimesToWriteToDebugElseBlockFile << std::endl;
                    writeFile.close();
                    writeFile.clear();
                    this->threadData[threadID].numTimesToWriteToDebugElseBlockFile -= 1;
                }
            }
        }
    }
private:
    ThreadData* threadData;
    std::atomic_flag flag;
};

void runThread(int threadID,SharedData* sharedData) {
    sharedData->runThread(threadID);
}

int main() {
    SharedData sharedData;
    std::thread thread[10];
    for (int a = 0; a < 10; ++a) {
        thread[a] = std::thread(runThread,a,&sharedData);
    }
    thread[0].join();
    thread[1].join();
    thread[2].join();
    thread[3].join();
    thread[4].join();
    thread[5].join();
    thread[6].join();
    thread[7].join();
    thread[8].join();
    thread[9].join();
    return 0;
}```

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