问题描述
在我的华为快应用中,setInterval函数用于循环执行使用canvas的代码。但是,在华为手机上渲染图片时,快应用卡住了。 发生异常的代码如下:
click0() {
this.speed = 0.3
let ctx = this.$element('canvas').getContext('2d')
setInterval(() => {
this.num0 += 2
this.noise = Math.min(0.5,1) * this.MAX
this._draw(ctx)
this.MAX <= 200 && (this.MAX += 4)
},20)
},_draw(ctx) {
this.phase = (this.phase + this.speed) % (Math.PI * 64)
ctx.clearRect(0,this.width,this.height)
this._drawLine(ctx,-2,'rgba(0,194,255,0.2)')
this._drawLine(ctx,-6,0.4)')
this._drawLine(ctx,4,0.6)')
this._drawLine(ctx,2,0.8)')
this._drawLine(ctx,1,1)',4)
},
解决方法
您可以先通过调用设备信息查询接口获取服务提供商,判断华为快应用是否支持快应用。
如果是,请将时间间隔设置为大于 100 毫秒。示例代码如下:
onShow: function () {
var that = this
device.getInfo({
success: function (ret) {
console.log("handling success:",JSON.stringify(ret));
that.engineProvider = ret.engineProvider;
},fail: function (erromsg,errocode) {
console.log("message:",erromsg,errocode);
}
})
},click0() {
var that = this
this.speed = 0.3
console.log(that.engineProvider)
let ctx = this.$element('canvas').getContext('2d')
if (that.engineProvider === "huawei") {
setInterval(() => {
this.num0 += 2
this.noise = Math.min(0.5,1) * this.MAX
this._draw(ctx)
this.MAX <= 200 && (this.MAX += 4)
},120)
} else {
setInterval(() => {
this.num0 += 2
this.noise = Math.min(0.5,20)
}
},_draw(ctx) {
this.phase = (this.phase + this.speed) % (Math.PI * 64)
ctx.clearRect(0,this.width,this.height)
this._drawLine(ctx,-2,'rgba(0,194,255,0.2)')
this._drawLine(ctx,-6,0.4)')
this._drawLine(ctx,4,0.6)')
this._drawLine(ctx,2,0.8)')
this._drawLine(ctx,1,1)',4)
},_drawLine(ctx,attenuation,color,width) {
ctx.save()
ctx.moveTo(0,0);
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = width || 1;
var x,y;
for (var i = -this.K; i <= this.K; i += 0.01) {
x = this.width * ((i + this.K) / (this.K * 2))
y = this.height / 2 + this.noise * this._globalAttenuationFn(i) * (1 / attenuation) * Math.sin(this.F * i - this.phase)
ctx.lineTo(x,y)
}
ctx.stroke()
ctx.restore()
},
详情请参考: