使用 python 和 AudioSegment 进行实时音频处理

问题描述

出于某种原因,我想将一些选定的 mp3 文件拆分为块时间:~28 毫秒。

我有切片质量问题

from av import AudioFrame
from pydub import AudioSegment
import av

#open an mp3 file
sound1 = AudioSegment.from_file(r"ΑΓΙΑ ΣΚΕΠΗ.mp3")

codec = av.CodecContext.create('pcm_s16le','r')
codec.sample_rate = 44100
codec.channels = 2

#split the file each part 10 second
#slices = sound1[::10000]

#split the file each part 2 second
#slices = sound1[::2000]

#split the file each part 1 second
#slices = sound1[::1000] #ok quality 1 tick every 1 second

#split the file each part 10 millisecond
slices = sound1[::10] #bad quality

pieces = AudioSegment.silent()


'''
for slice in slices:
    pieces = pieces+slice
    
pieces.export("remaked.mp3",format="mp3")
#remaked works well
'''


for slice in slices:
    
    #qualty loss (why?)
    packet = av.Packet(slice.raw_data)
    frame = codec.decode(packet)[0]
    
    #remake AudioSegment from Av.AudioFrame
    for p in frame.planes:
        data = p.to_bytes()
        data_segment = AudioSegment(data,sample_width=2,channels=2,frame_rate=44100)
        pieces = pieces+data_segment
        
pieces.export("remaked.mp3",format="mp3")

我如何解决质量问题?

请注意,我使用 av.AudioFrame (frame = codec.decode(packet)[0]) 因为我想用 aiortc 发送一些实时音频数据

编辑:

from av import AudioFrame
from pydub import AudioSegment
import pyaudio
import av
import fractions

from aiortc.mediastreams import MediaStreamTrack

class RadioTelephoneTrack(MediaStreamTrack):
    kind = "audio"
    
    def __init__(self):
        super().__init__()  # don't forget this!
        
        self.sample_rate = 8000
        self.AUdio_PTIME = 0.020  # 20ms audio packetization
        self.samples = int(self.AUdio_PTIME * self.sample_rate)

        self.FORMAT = pyaudio.paInt16
        self.CHANNELS = 2
        self.RATE = self.sample_rate
        #self.RATE = 44100
        self.CHUNK = int(8000*0.020)
        #self.CHUNK = 1024
        
        self.p = pyaudio.PyAudio()
        self.mic_stream = self.p.open(format=self.FORMAT,channels=1,rate=self.RATE,input=True,frames_per_buffer=self.CHUNK)
        
        self.codec = av.CodecContext.create('pcm_s16le','r')
        self.codec.sample_rate = self.RATE
        #self.codec.sample_fmt = AV_SAMPLE_FMT_S16
        self.codec.channels = 2
        #self.codec.channel_layout = "mono";
        
        self.sound1 = AudioSegment.from_file(r"ΑΓΙΑ ΣΚΕΠΗ.mp3").set_frame_rate(self.sample_rate)
        print("Frame rate: "+str(self.sound1.frame_rate))
        #self.sound1_channels = self.sound1.split_to_mono()
        #self.sound1 = self.sound1_channels[0].overlay(self.sound1_channels[1])
        self.audio_samples = 0
        self.chunk_number = 0
        #self.sound1 = self.sound1 - 30 # make sound1 quiter 30dB
        
    async def recv(self):
        mic_data = self.mic_stream.read(self.CHUNK)
        mic_sound = AudioSegment(mic_data,frame_rate=self.RATE)
        mic_sound = AudioSegment.from_mono_audiosegments(mic_sound,mic_sound)
        mic_sound_duration = len(mic_sound)
        #print("Mic sound duration: "+str(mic_sound_duration))
        
        mp3_slice_duration = mic_sound_duration
        
        if(len(self.sound1)>(self.chunk_number+1)*mp3_slice_duration):
            sound1_part = self.sound1[self.chunk_number*mp3_slice_duration:(self.chunk_number+1)*mp3_slice_duration]
        elif(len(self.sound1)>(self.chunk_number)*mp3_slice_duration):
            sound1_part = self.sound1[self.chunk_number*mp3_slice_duration:]
        else:
            #replay
            
            times_played_1 = int((self.chunk_number)*mp3_slice_duration/len(self.sound1))
            times_played_2 = int((self.chunk_number+1)*mp3_slice_duration/len(self.sound1))
            if(times_played_1==times_played_2):
                time_start = ((self.chunk_number)*mp3_slice_duration)-(times_played_1*len(self.sound1))
                time_end = ((self.chunk_number+1)*mp3_slice_duration)-(times_played_1*len(self.sound1))
                sound1_part = self.sound1[time_start:time_end]
            else:
                time_start_1 = ((self.chunk_number)*mp3_slice_duration)-(times_played_1*len(self.sound1))
                sound1_part1 = self.sound1[time_start_1:]
                
                time_end_1 = ((self.chunk_number+1)*mp3_slice_duration)-(times_played_2*len(self.sound1))
                sound1_part2 = self.sound1[0:time_end_1]
                
                sound1_part = sound1_part1.append(sound1_part2,crossfade=5)
            
            #sound1_part = AudioSegment.silent()
            
        #self.mix_sound = sound1_part.overlay(mic_sound)
        
        
        self.mix_sound = sound1_part
        
        packet = av.Packet(self.mix_sound.raw_data)
        frame = self.codec.decode(packet)[0]
        
        frame.pts = self.audio_samples
        self.audio_samples += frame.samples
        
        
        self.chunk_number = self.chunk_number+1
        return frame

上面的代码有效(更好)。 现在的主要问题是:

  1. 声音听起来很有深度。
  2. 每次声音重新开始(从头开始)时都会有咔哒声。

解决方法

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