如何在 Flutter 中创建按钮

问题描述

您如何以这种方式创建这些按钮?我的学术工作需要。请帮帮我。

Example Image

解决方法

欢迎使用 SOF 和 Flutter。

每个问题都有答案,请查看下面的代码,包含完整的源代码:)

我使用 CustomPaint 绘制圆角三角形,使用这个方便的网站:https://fluttershapemaker.com/

enter image description here

import 'package:flutter/material.dart';
import 'dart:ui' as ui;

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then,without quitting the app,try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",// or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,// This makes the visual density adapt to the platform that you run
        // the app on. For desktop platforms,the controls will be smaller and
        // closer together (more dense) than on mobile platforms.
        visualDensity: VisualDensity.adaptivePlatformDensity,),home: MyHomePage(title: 'Flutter Demo Home Page'),);
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key,this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful,meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  var WIDTH = 192.0;
  var HEIGHT = 48.0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State,which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(),then the build method would not be
      // called again,and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called,for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast,so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      backgroundColor: Color(0xFF4B0A2B),appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method,and use it to set our appbar title.
        title: Text(widget.title),body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default,it sizes itself to fit its
          // children horizontally,and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console,choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio,or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,children: <Widget>[
            Container(width: WIDTH,height: HEIGHT,child: customButtonWidget()),],floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,tooltip: 'Increment',child: Icon(Icons.add),// This trailing comma makes auto-formatting nicer for build methods.
    );
  }

  Widget customButtonWidget() {
    List<Color> _colors = [Colors.deepOrange,Colors.yellow];
    List<double> _stops = [0.0,0.7];
    return Stack(
      children: [
        // round box
        Padding(
          padding: EdgeInsetsDirectional.fromSTEB(WIDTH*0.19,0),child: Container(
              decoration: new BoxDecoration(
                  gradient: LinearGradient(
                    colors: _colors,stops: _stops,borderRadius: new BorderRadius.only(
                    topLeft: const Radius.circular(0.0),topRight: const Radius.circular(40.0),bottomRight: const Radius.circular(40.0),bottomLeft: const Radius.circular(0.0),)),child: new Center(
                child: new Text("View",textScaleFactor: 2.0,CustomPaint(
          size: Size(64,HEIGHT),//You can Replace [WIDTH] with your desired width for Custom Paint and height will be calculated automatically
          painter: RPSCustomPainter(),);
  }
}


class RPSCustomPainter extends CustomPainter {
  @override
  void paint(Canvas canvas,Size size) {

    Path path_0 = Path();
    path_0.moveTo(size.width*0.6154700,size.height*0.9259259);
    path_0.cubicTo(size.width*0.5641500,size.height*1.024691,size.width*0.4358500,size.width*0.3845300,size.height*0.9259259);
    path_0.lineTo(size.width*0.02368650,size.height*0.2314815);
    path_0.cubicTo(size.width*-0.02763350,size.height*0.1327159,size.width*0.03651650,size.height*0.009259167,size.width*0.1391565,size.height*0.009259185);
    path_0.lineTo(size.width*0.8608450,size.height*0.009259241);
    path_0.cubicTo(size.width*0.9634850,size.height*0.009259259,size.width*1.027635,size.height*0.1327161,size.width*0.9763150,size.height*0.2314815);
    path_0.lineTo(size.width*0.6154700,size.height*0.9259259);
    path_0.close();

    Paint paint_0_fill = Paint()..style=PaintingStyle.fill;
    paint_0_fill.shader = ui.Gradient.linear(Offset(size.width,size.height*0.5000000),Offset(size.width*0.1166667,[Color(0xffcccccc).withOpacity(1),Colors.white.withOpacity(1)],[0,1]);
    canvas.drawPath(path_0,paint_0_fill);
    Paint paint_0_stroke = Paint()..style=PaintingStyle.stroke;
    paint_0_stroke.shader = ui.Gradient.linear(Offset(size.width,[Color(0xffffff).withOpacity(1),Colors.white.withOpacity(0.9)],1]);
    paint_0_stroke.strokeWidth=3;
    canvas.drawPath(path_0,paint_0_stroke);

  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return true;
  }
}
,

您可以使用 ElevatedButton 小部件

Widget buttonElevated() {
  return 
  ElevatedButton(
        
          child: Text("Elevated Button",style: TextStyle(fontSize: 30))
          onPressed: onPress,//function
        

  );
}