问题描述
我希望能够根据状态转换使用不同的转换。例如,如果我从 .one => .three 开始,我想在删除时淡出 ViewOne。如果我从 .one => .two 开始,我想在删除时将 ViewOne 向左移动。现在我有这样的东西(显然,它只适用于从 .one => .two 的转换):
ZStack {
if state == .one {
ViewOne()
.transition(.asymmetric(insertion: .move(edge: .trailing),removal: .move(edge: .leading)))
}
if state == .two {
ViewTwo()
.transition(.asymmetric(insertion: .move(edge: .trailing),removal: .move(edge: .leading)))
}
if state == .three {
ViewThree()
.transition(.asymmetric(insertion: .opacity,removal: .identity))
}
}
如何根据状态动态更改转换?
更新: 这是一个更完整的示例:
enum Screen {
case susi,onboarding,home
}
struct ContentView: View {
@State var screen: Screen = .susi
@State var transition: AnyTransition = .asymmetric(insertion: .identity,removal: .move(edge: .leading))
var body: some View {
ZStack {
if screen == .susi {
ViewOne()
.transition(transition)
}
if screen == .onboarding {
ViewTwo()
.transition(.asymmetric(insertion: .move(edge: .trailing),removal: .move(edge: .leading)))
}
if screen == .home {
ViewThree()
.transition(.asymmetric(insertion: .opacity,removal: .identity))
}
}
.onAppear {
dispatchQueue.main.asyncAfter(deadline: .Now() + 5) {
withAnimation(.default) {
self.transition = .asymmetric(insertion: .identity,removal: .opacity)
self.screen = .home
}
}
}
}
}
解决方法
对于那些遇到相同问题的读者,一种解决方案是切换视图的 id
属性。围绕 SO 进行的一些搜索使我采用了这种技术,它显然会重置视图的动画。
import SwiftUI
enum Screen {
case susi,onboarding,home
}
struct ContentView: View {
@State var screen: Screen = .susi
@State var transition: AnyTransition = .move(edge: .leading)
@State var viewId = UUID().uuidString
var body: some View {
ZStack {
if screen == .susi {
ViewOne()
.transition(transition)
}
if screen == .onboarding {
ViewTwo()
.transition(.asymmetric(insertion: .move(edge: .trailing),removal: .move(edge: .trailing)))
}
if screen == .home {
ViewThree()
.transition(.asymmetric(insertion: .opacity,removal: .move(edge: .bottom)))
}
}
.id(viewId)
.onAppear {
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
withAnimation(.default) {
self.screen = .onboarding
}
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
withAnimation(.default) {
self.screen = .susi
}
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
self.transition = .opacity
self.viewId = UUID().uuidString
withAnimation(.default) {
self.screen = .home
}
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
self.transition = .move(edge: .top)
self.viewId = UUID().uuidString
withAnimation(.default) {
self.screen = .susi
}
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
self.transition = .move(edge: .leading)
self.viewId = UUID().uuidString
withAnimation(.default) {
self.screen = .onboarding
}
}
}
}
}
}
}
}
}
我最终修改了 id
的 ViewOne
而不是整个 ZStack,因为担心这样做会在未来产生一些意想不到的 SwiftUI 怪癖。相同的技术,只是将其应用于不同的视图。