pygame:我想计算玩家精灵和敌人 1 之间的距离

问题描述

这是我的代码

import pygame

windowX = 1020
windowY = 500
speedX = 2
speedY = 2
Xpos = int(510)
Ypos = int(250)
playerWidth = 100
playerHeight = 95
keepAlive = True
goingDown = False
pygame.init()
window = pygame.display.set_mode((windowX,windowY))
player = pygame.image.load("player.PNG")
player = pygame.transform.scale(player,(playerWidth,playerHeight))

class enemy:
    X: int
    Y: int
    def __init__(self,x: int,y: int,sprite: str,sizeX: int,sizeY: int):
        self.X = x
        self.Y = y
        self.enemySprite = pygame.image.load(sprite)
        self.enemySprite = pygame.transform.scale(self.enemySprite,(sizeX,sizeY))
        window.blit(self.enemySprite,(x,y))

        


def hit():
    print('hit')
while(keepAlive):
    for event in pygame.event.get():
        if(event.type == pygame.QUIT):
            pygame.quit()

    keys = pygame.key.get_pressed()
    if(not Xpos >= windowX - 70):
        if(keys[pygame.K_RIGHT]):
            Xpos += speedX

    if(not -Xpos >= -windowX + 1050):
        if(keys[pygame.K_LEFT]):
            Xpos -= speedX
    else:
        print(-windowX + 510)
        print(-Xpos)


    if(-Ypos <= windowY - 450 and not goingDown):
        Ypos -= speedY
    else:
        goingDown = True
        Ypos += speedY

    if(-Ypos == -windowY + 100):
        goingDown = False

    window.fill((0,0))
    window.blit(player,(Xpos,Ypos))
    enemy1 = enemy(520,int(0),"player.PNG",100,100)
    pygame.display.update()
    pygame.display.flip()

我想计算玩家精灵和敌人1之间的距离,如果你能帮我我会很高兴,非常感谢!我已经尝试这样做很长时间了,这对我来说真的很重要,如果您可以指定:我需要哪些库?我使用什么函数,有没有文档,所以我想再次计算精灵之间的距离,谢谢!

解决方法

我建议使用pygame.math.Vector2.distance_to

dist = pygame.math.Vector2(Xpos,Ypos).distance_to((enemy1.x,enemy1.y))

distance_to()

计算给定向量的 Euclidean distance

如果不想使用pygame.math模块,可以用Pythagoras计算欧几里得距离:

import math
dx = enemy1.x - Xpos
dy = enemy1.y - Ypos
dist = math.sqrt(dx*dx + dy*dy)

Hypotenuse

dist = math.hypot(enemy1.x - Xpos,enemy1.y - Ypos)

类名通常应使用 CapWords 约定。见Naming Conventions

此外,我建议在应用程序循环之前实例化敌人对象,但在 draw 类中添加一个 Enemy 方法:

class Enemy:
    X: int
    Y: int
    def __init__(self,x: int,y: int,sprite: str,sizeX: int,sizeY: int):
        self.X = x
        self.Y = y
        self.enemySprite = pygame.image.load(sprite)
        self.enemySprite = pygame.transform.scale(self.enemySprite,(sizeX,sizeY))

    def draw(self,target_surf):
        target_surf.blit(self.enemySprite,(self.x,self.y))
enemy1 = Enemy(520,int(0),"player.PNG",100,100)

while keepAlive:
    # [...]

    dist = math.hypot(enemy1.x - Xpos,enemy1.y - Ypos)
    print(dist)

    window.fill((0,0))
    window.blit(player,(Xpos,Ypos))
    enemy1.draw(window)
    pygame.display.update()