问题描述
我正在尝试制作暂停屏幕功能,但图像快门并出现延迟很好。任何 想法 这是我的代码:
Pauselogo = pg.image.load('Stop.png')
Pause = pg.image.load('Pause.png')
#------------------------------------------
while running:
clock.tick(FPS)
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_SPACE:
paused = not paused
if paused == True:
clock.tick(27)
screen.blit(Pauselogo,(0,0))
screen.blit(Pause,(400,330))
if not paused:
all_sprites.update()
screen.fill(DARKGRAY)
all_sprites.draw(screen)
解决方法
根据paused
的状态绘制不同的场景:
while running:
clock.tick(FPS)
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_SPACE:
paused = not paused
if paused == True:
screen.blit(PauseLogo,(0,0))
screen.blit(Pause,(400,330))
else:
all_sprites.update()
screen.fill(DARKGRAY)
all_sprites.draw(screen)
pygame.display.update()
注意,pygame.time.Clock.tick()
测量自上次调用此函数以来的时间并延迟应用程序。如果在应用中调用两次,应用会延迟两次。