硬币不显示

问题描述

我正在尝试制作一个飞船游戏,你可以在其中控制飞船并发射子弹来摧毁敌舰。我试图让屏幕充满硬币,但是当我运行时,没有硬币出现?我怎样才能让硬币填满屏幕?

这是我当前的代码(主要和部分省略或替换或通过):

from tools import *


class Spaceship(pygame.sprite.Sprite):

    def __init__(self,s,x,y):
        pass

    def update(self):
        self.rect.center = (self.x,self.y)


class Bullet(pygame.sprite.Sprite):

    def __init__(self,y):
        pass

    def update(self):
        self.y -= 5
        self.rect.center = (self.x,self.y)
        if self.y < 0:
            self.kill()


class Enemy(pygame.sprite.Sprite):

    def __init__(self,y,t):
        pygame.sprite.Sprite.__init__(self)

        self.type = t
        self.screen,self.x,self.y = s,y
        self.image = pygame.image.load(get_enemy_image()[self.type])
        if self.type == "N1 galaxy fighter":
            self.image = pygame.transform.scale(self.image,(235,215))
        elif self.type == "M7 Comet Glider":
            self.image = pygame.transform.scale(self.image,(155,215))
        self.rect = self.image.get_rect()
        self.rect = self.image.get_rect()
        self.rect.center = (self.x,self.y)
        self.score_given = get_enemy_given_score()[self.type]

    def update(self):
        if self.y < 0:
            self.kill()
        self.y += 3
        self.rect.center = (self.x,self.y)


class GameOverBackground(pygame.sprite.Sprite):

    def __init__(self,size=(100,100)):
        pygame.sprite.Sprite.__init__(self)

        self.screen,y
        self.size = size
        self.image = pygame.image.load("Game_Over.jpg")
        self.image = pygame.transform.scale(self.image,self.size)
        self.rect = self.image.get_rect()

    def blitme(self):
        self.screen.blit(self.image,self.rect)


class Coin(pygame.sprite.Sprite):

    def __init__(self,pos=(0,0),100)):
        pygame.sprite.Sprite.__init__(self)

        self.x,self.y = pos[0],pos[1]
        self.size = size
        self.image = pygame.image.load("coin.png")
        self.image = pygame.transform.scale(self.image,self.size)
        self.rect = self.image.get_rect()
        self.rect.center = (self.x,self.y)

    def update(self):
        self.rect.center = (self.x,self.y)


bg = GameOverBackground(screen,size=(800,500))

spaceship = Spaceship(screen,400,400)

bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()
coins = pygame.sprite.Group()

clock = pygame.time.Clock()

enemy_interval = 2000  # It's in milliseconds
enemy_event = pygame.USEREVENT + 1
pygame.time.set_timer(enemy_event,enemy_interval)

score = 0
lives = 3

with open("high_score.txt","r") as file:
    highscore = file.read()

font = pygame.font.SysFont("Arial",30)
score_text_surface = font.render("score: {:,}".format(score),True,(0,0))
lives_text_surface = font.render("HP: %s" % lives,0))
high_score_text_surface = font.render("High score: %s" % highscore,0))

spaceship_collided = False

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == MOUSEBUTTONDOWN:
            bullet = Bullet(screen,spaceship.x,spaceship.y - 20)
            bullets.add(bullet)

        if event.type == enemy_event and not lives <= 0:
            enemy = Enemy(screen,randint(-100,725),choice(["N1 galaxy fighter","M7 Comet Glider"]))
            enemies.add(enemy)

    screen.fill((255,255,255))  # DO NOT DRAW ANYTHING IN FRONT OF THIS LINE,I'M WARNING YOU

    bullets.update()

    key = pygame.key.get_pressed()
    amount = 5

    if key[pygame.K_a]:
        spaceship.x -= amount
    elif key[pygame.K_d]:
        spaceship.x += amount
    elif key[pygame.K_w]:
        spaceship.y -= amount
    elif key[pygame.K_s]:
        spaceship.y += amount

    spaceship.update()

    if not lives <= 0:
        screen.blit(spaceship.image,spaceship.rect)

    if not lives <= 0:
        bullets.draw(screen)
        enemies.draw(screen)

        for i in enemies:
            i.update()
            if pygame.sprite.spritecollide(i,bullets,True):
                score += i.score_given
                i.kill()
    if spaceship_collided and lives <= 0:
        bg.blitme()
        if score > int(highscore):
            with open("high_score.txt","w") as file:
                file.write(str(score))

    if score >= 99999:
        score = 99999

    score_text_surface = font.render("score: {:,0))
    screen.blit(score_text_surface,(590,0))

    lives_text_surface = font.render("HP: %s" % lives,0))
    screen.blit(lives_text_surface,(260,0))

    high_score_text_surface = font.render("High score: %s" % highscore,0))
    screen.blit(high_score_text_surface,(360,0))

    # Coins
    coins.add(Coin((randint(-200,200),randint(-200,200))))
    coins.update()

    if pygame.sprite.spritecollide(spaceship,enemies,dokill=True):
        lives -= 1
        spaceship_collided = True

    pygame.display.update()
    clock.tick(60)

这是我的 tools.py 代码

def get_enemy_given_score():
    return {"N1 galaxy fighter": 10,"M7 Comet Glider": 20}


def get_enemy_image():
    return {"N1 galaxy fighter": "enemy1.png","M7 Comet Glider": "enemy2.png"}

解决方法

您必须在 coins 组中抽取硬币。此外,我建议限制硬币的数量(例如 100):

coins = pygame.sprite.Group()

# [...]

while running:
    # [...]

    if len(coins) < 100:
        coins.add(Coin((randint(-200,200),randint(-200,200))))
    coins.update()

    # [...]

    coins.draw(screen)      # <--- draw the Sprites contained in coins  
    pygame.display.update()

pygame.sprite.Group.draw()pygame.sprite.Group.update() 是由 pygame.sprite.Group 提供的方法。

前者将 委托给包含的 pygame.sprite.Spritesupdate 方法 - 您必须实现该方法。见pygame.sprite.Group.update()

对组中的所有 Sprite 调用 update() 方法 [...]

后者使用包含的 imagerectpygame.sprite.Sprite 属性来绘制对象 - 您必须确保 pygame.sprite.Sprite 具有所需的属性。见pygame.sprite.Group.draw()

将包含的精灵绘制到 Surface 参数。这对源表面使用 Sprite.image 属性和 Sprite.rect。 [...]