问题描述
你好,我是堆栈溢出和 python 的新手,我需要一些帮助来解决这个编码错误。我跟着技术与蒂姆关于创建精灵运动的教程,当我移动精灵时遇到错误消息。 这是我关注的视频的链接: https://www.youtube.com/watch?v=UdsNBIzsmlI
跳跃运动似乎有效,但当我将角色/精灵向左/向右移动超过 3 步时,我收到一条错误消息。 这是我收到的错误消息:
Traceback (most recent call last):
File "C:\Users\Desktop\PYGAME Folder\Game Code.py",line 90,in <module>
redrawGameWindow()
File "C:\Users\Desktop\PYGAME Folder\Game Code.py",line 40,in redrawGameWindow
win.blit(walkRight[walkCount//3],(x,y))
TypeError: argument 1 must be pygame.Surface,not str
以下是使用 Tech 和 Tim 示例的代码:
import pygame
pygame.init()
win = pygame.display.set_mode((500,480))
pygame.display.set_caption("First Game")
walkRight = [pygame.image.load('R1.png'),('R2.png'),('R3.png'),('R4.png'),('R5.png'),('R6.png'),('R7.png'),('R8.png'),('R9.png')]
walkLeft = [pygame.image.load('L1.png'),('L2.png'),('L3.png'),('L4.png'),('L5.png'),('L6.png'),('L7.png'),('L8.png'),('L9.png')]
bg = pygame.image.load('bg.jpg')
char = pygame.image.load('standing.png')
x = 50
y = 400
width = 40
height = 60
vel = 5
clock = pygame.time.Clock()
isJump = False
jumpCount = 10
left = False
right = False
walkCount = 0
def redrawGameWindow():
global walkCount
win.blit(bg,(0,0))
if walkCount + 1 >= 27:
walkCount = 0
if left:
win.blit(walkLeft[walkCount//3],y))
walkCount += 1
elif right:
win.blit(walkRight[walkCount//3],y))
walkCount += 1
else:
win.blit(char,y))
walkCount = 0
pygame.display.update()
run = True
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
x -= vel
left = True
right = False
elif keys[pygame.K_RIGHT] and x < 500 - width - vel:
x += vel
left = False
right = True
else:
left = False
right = False
walkCount = 0
if not(isJump):
if keys[pygame.K_SPACE]:
isJump = True
left = False
right = False
walkCount = 0
else:
if jumpCount >= -10:
y -= (jumpCount * abs(jumpCount)) * 0.5
jumpCount -= 1
else:
jumpCount = 10
isJump = False
redrawGameWindow()
pygame.quit()
解决方法
在walkRight
中,实际只加载了第一张图片。其他的只是文件名。 walkLeft
也存在同样的问题。
看看这是否能解决问题:
walkRight = [pygame.image.load(i) for i in ['R1.png','R2.png','R3.png','R4.png','R5.png','R6.png','R7.png','R8.png','R9.png']]
为了更简洁的代码,试试这个:
walkRight = [pygame.image.load("R%d.png"%i) for i in range(1,10)]