问题描述
我正在尝试将摄像机输入流传输到 MTKView 中,以便将一些 CI 过滤器应用于实时流。 初始化捕获会话并布局 MTKView 后,这是我设置金属的方式(金属视图是 MTKview):
func setupMetal(){
MetalDevice = MTLCreateSystemDefaultDevice()
MetalView.device = MetalDevice
// Write when asked
MetalView.isPaused = true
MetalView.enableSetNeedsdisplay = false
// Command queue for the GPU
MetalCommandQueue = MetalDevice.makeCommandQueue()
// Assign the delegate
MetalView.delegate = self
// ???
MetalView.framebufferOnly = false
}
然后我从 SampleBufferDelegate 抓取帧并获得 CIImage
extension ViewController: AVCaptureVideoDataOutputSampleBufferDelegate {
func captureOutput(_ output: AVCaptureOutput,didOutput sampleBuffer: CMSampleBuffer,from connection: AVCaptureConnection) {
//try and get a CVImageBuffer out of the sample buffer
guard let cvBuffer = CMSampleBufferGetimageBuffer(sampleBuffer) else {
return
}
//get a CIImage out of the CVImageBuffer
let ciImage = CIImage(cvImageBuffer: cvBuffer)
self.currentCIImage = ciImage
// We draw to the Metal view everytime we receive a frame
MetalView.draw()
}}
然后我使用 currentCIImage 使用其委托方法在 MTKView 中绘制:
extension ViewController : MTKViewDelegate {
func mtkView(_ view: MTKView,drawableSizeWillChange size: CGSize) {
//tells us the drawable's size has changed
}
func draw(in view: MTKView) {
//create command buffer for ciContext to use to encode it's rendering instructions to the GPU
guard let commandBuffer = MetalCommandQueue.makeCommandBuffer() else {
return
}
//make sure we actually have a ciImage to work with
guard let ciImage = currentCIImage else {
return
}
//make sure the current drawable object for this Metal view is available (it's not in use by the prevIoUs draw cycle)
guard let currentDrawable = view.currentDrawable else {
return
}
//render into the Metal texture
// Check here if we find a more elegant solution for the bounds
self.ciContext.render(ciImage,to: currentDrawable.texture,commandBuffer: commandBuffer,bounds: CGRect(origin: .zero,size: view.drawableSize),colorSpace: CGColorSpaceCreateDeviceRGB())
//register where to draw the instructions in the command buffer once it executes
commandBuffer.present(currentDrawable)
//commit the command to the queue so it executes
commandBuffer.commit()
}
}
它工作正常,我能够从 MTKView 中渲染的相机中获取帧。但是,我注意到我没有获得完整的分辨率,不知何故图像在 MTKview 中被放大了。我知道这与我如何设置捕获会话无关,因为当我使用标准 AVCapturePreviewLayer 时一切正常。关于我做错了什么的任何想法?
非常感谢!
P.S 此代码主要基于此优秀教程:https://betterprogramming.pub/using-cifilters-metal-to-make-a-custom-camera-in-ios-c76134993316 但不知何故它似乎对我不起作用。
解决方法
根据捕获会话的设置,相机帧的大小将与您的 MTKView
不同。这意味着您需要在渲染之前缩放和平移它们以匹配 currentDrawable
的大小。为此,我使用以下代码(在 draw
内,就在 render
调用之前):
// scale to fit into view
let drawableSize = self.drawableSize
let scaleX = drawableSize.width / input.extent.width
let scaleY = drawableSize.height / input.extent.height
let scale = min(scaleX,scaleY)
let scaledImage = input.transformed(by: CGAffineTransform(scaleX: scale,y: scale))
// center in the view
let originX = max(drawableSize.width - scaledImage.extent.size.width,0) / 2
let originY = max(drawableSize.height - scaledImage.extent.size.height,0) / 2
let centeredImage = scaledImage.transformed(by: CGAffineTransform(translationX: originX,y: originY))