问题描述
我在我的 C# 网络项目中使用无状态,主要是因为它是添加功能的好方法,例如套接字连接后的线级授权、重新连接的延迟等。
话虽如此,我自己遇到了一些竞争条件和僵局 - 就以下状态处理此问题的最佳方法寻求建议:
enum State { Stopped,disconnected,Connecting,Connected,Resetting }
enum Trigger { Start,Stop,Connect,SetConnectComplete,Reset,SetResetComplete }
class StateMachine : StateMachine<State,Trigger>
{
public StateMachine(Action Ondisconnected,Action OnConnecting,Action OnConnected,Action OnResetting) : base(State.Stopped)
{
this.Configure(State.Stopped)
.Permit(Trigger.Start,State.disconnected);
this.Configure(State.disconnected)
.OnEntry(Ondisconnected)
.Permit(Trigger.Connect,State.Connecting);
this.Configure(State.Connecting)
.OnEntry(OnConnecting)
.Permit(Trigger.SetConnectComplete,State.Connected)
.Permit(Trigger.Reset,State.Resetting);
this.Configure(State.Connected)
.OnEntry(OnConnected)
.Permit(Trigger.Reset,State.Resetting);
this.Configure(State.Resetting)
.OnEntry(OnResetting)
.Permit(Trigger.SetResetComplete,State.disconnected);
}
}
它的功能是套接字将自动重新连接,并在连接时启动接收循环。如果发生套接字错误,它应该返回以释放资源,然后再循环返回以重新启动。
但是,当我处理该对象时,连接的套接字会中止,这也会释放资源并尝试自行等待。
我相信这与等待自身的线程有关,所以我的设计/状态结构绝对是从根本上关闭的,并感谢有关可以完全避免死锁的更好结构的指针。
public class ManagedWebSocket : Idisposable
{
readonly StateMachine stateMachine;
Task backgroundReaderTask;
private ClientWebSocket webSocket;
private readonly ITargetBlock<byte[]> target;
private readonly ILogger<ManagedWebSocket> logger;
private CancellationTokenSource cancellationTokenSource;
bool isdisposing;
public ManagedWebSocket(string uri,ITargetBlock<byte[]> target,ILogger<ManagedWebSocket> logger)
{
this.stateMachine = new StateMachine(Ondisconnected,OnConnecting,OnConnected,OnResetting);
this.target = target;
this.logger = logger;
}
private void OnConnecting()
{
this.backgroundReaderTask = Task.Run(async () =>
{
this.cancellationTokenSource = new CancellationTokenSource();
this.webSocket = new ClientWebSocket();
webSocket.Options.KeepAliveInterval = KeepAliveInterval;
try
{
await this.webSocket.ConnectAsync(this.uri,cancellationTokenSource.Token);
}
catch(WebSocketException ex)
{
this.logger.LogError(ex.Message,ex);
await this.stateMachine.FireAsync(Trigger.Reset);
}
this.stateMachine.Fire(Trigger.SetConnectComplete);
});
}
private void Ondisconnected()
{
if (isdisposing == false)
this.stateMachine.Fire(Trigger.Connect);
}
private void OnResetting()
{
FreeResources();
this.stateMachine.Fire(Trigger.SetResetComplete);
}
private void OnConnected()
{
this.backgroundReaderTask = Task.Run( async () => {
try
{
// returns when the internal frame loop completes with websocket close,or by throwing an exception
await this.webSocket.ReceiveFramesLoopAsync(target.SendAsync,2048,this.cancellationTokenSource.Token);
}
catch (Exception ex)
{
this.logger.LogError(ex.Message,ex);
}
await this.stateMachine.FireAsync(Trigger.Reset);
});
}
public async Task SendAsync(byte[] data,WebSocketMessageType webSocketMessageType)
{
if (this.stateMachine.State != State.Connected)
throw new Exception($"{nameof(ManagedWebSocket)} is not yet connected.");
try
{
await webSocket
.SendAsChunksAsync(data,webSocketMessageType,this.cancellationTokenSource.Token)
.ConfigureAwait(false);
}
catch (Exception ex)
{
this.logger.LogError(ex,ex.Message);
await this.stateMachine.FireAsync(Trigger.Reset);
}
}
public void Start()
{
this.stateMachine.Fire(Trigger.Start);
}
public void FreeResources()
{
this.logger.LogDebug($"{nameof(ManagedWebSocket.FreeResources)}");
this.cancellationTokenSource?.Cancel();
this.backgroundReaderTask?.Wait();
this.cancellationTokenSource?.dispose();
this.backgroundReaderTask?.dispose();
}
public void dispose()
{
if (isdisposing)
return;
isdisposing = true;
FreeResources();
}
}
解决方法
我猜死锁是由在 FreeResources();
中调用 OnResetting()
引起的,因为 FreeResources();
正在等待 backgroundReaderTask
但在 backgroundReaderTask
内您正在等待 {{1 }} 通过OnResetting()
。
作为某种解决方法,您可以省略触发重置的“await”关键字,因为它无论如何都会处理整个对象。
另请注意,如果之前在 await this.stateMachine.FireAsync(Trigger.Reset);
中抛出异常,似乎没有理由调用 this.stateMachine.Fire(Trigger.SetConnectComplete);
- 只需将其移动到 try 块中即可。
此外,作为某种最佳实践和旁注,请尝试遵循 recommended dispose pattern