问题描述
在Android应用程序中,我想在画布上绘制一个按钮,就像下图一样
我尝试了一些堆栈溢出的答案,但无法获得确切的输出,尤其是下面的光影。我最糟糕的代码如下
val corners = floatArrayOf(
80f,80f,// Top left radius in px
80f,// Top right radius in px
0f,0f,// Bottom right radius in px
0f,0f // Bottom left radius in px
)
val path = Path()
val rect = RectF(550f,500f,100f,300f)
paint.style = Paint.Style.FILL;
paint.color = Color.WHITE;
path.addRoundRect(rect,corners,Path.Direction.CW)
canvas?.drawPath(path,paint)
paint.style = Paint.Style.stroke;
paint.color = Color.BLACK;
path.addRoundRect(rect,paint)
paint.setColor(Color.RED)
paint.setStyle(Paint.Style.FILL)
val paint2 = Paint()
paint2.setColor(Color.GREEN)
paint2.setTextSize(50f) //set text size
val w: Float = paint2.measureText("VIEW CAMPSITE MAP") / 2
val textSize: Float = paint2.textSize
canvas?.drawText("VIEW CAMPSITE MAP",300f,paint2);
我也无法在正确的位置设置文本
并且还需要在画布/绘画中的点击侦听器
我需要它在纯画布上,而不是在任何视图中绘画
请帮帮我
解决方法
这是其中一种方法。不要忘记在 custom attributes 中移动所有变量,例如 text、textSize 等。我也没有明白“在画布中单击侦听器”是什么意思
class CustomView @JvmOverloads constructor(
context: Context,attrs: AttributeSet? = null,defStyleAttr: Int = 0
) : View(context,attrs,defStyleAttr) {
//constants. move them all to custom attributes
private val boxRadius = convertDpToPixel(10f)
private val boxColor = Color.parseColor("#52618e")
private val boxBackgroundColor = Color.WHITE
private val boxShadowSize = convertDpToPixel(2f)
private val boxStrokeWidth = convertDpToPixel(1f)
private val textColor = Color.parseColor("#21a207")
private val fontSize = convertDpToPixel(30f)
private val text = "View Campsite Plan"
private lateinit var boxShadow: RectF
private lateinit var boxBackground: RectF
private lateinit var boxShadowPaint: Paint
private lateinit var boxBackgroundPaint: Paint
private var textWidth = 0f
private var textSmallGlyphHeight = 0f
private lateinit var textPaint: Paint
override fun onSizeChanged(w: Int,h: Int,oldw: Int,oldh: Int) {
boxShadow = RectF(0f,0f,w.toFloat(),h.toFloat())
boxBackground = RectF(boxStrokeWidth,boxStrokeWidth,w.toFloat()-boxStrokeWidth,h.toFloat()-boxStrokeWidth-boxShadowSize)
boxShadowPaint = Paint().apply { color = boxColor }
boxBackgroundPaint = Paint().apply { color = boxBackgroundColor }
textPaint = Paint().apply {
color = textColor
textSize = fontSize
typeface = Typeface.create(Typeface.DEFAULT,Typeface.BOLD)
textWidth = measureText(text)
textSmallGlyphHeight = fontMetrics.run { ascent + descent }
}
}
override fun onDraw(canvas: Canvas?) {
canvas?.drawRoundRect(boxShadow,boxRadius,boxShadowPaint)
canvas?.drawRoundRect(boxBackground,boxBackgroundPaint)
val textStartPadding = (width - textWidth)/2f
val textTopPadding = (height - textSmallGlyphHeight)/2f
canvas?.drawText(text,textStartPadding,textTopPadding,textPaint)
}
private fun convertDpToPixel(dp: Float) =
dp*(resources.displayMetrics.densityDpi/DisplayMetrics.DENSITY_DEFAULT)
}