问题描述
我和我的朋友都是 pygame 的新用户,他们注意到我们的代码结果存在问题。我想了解为什么敌人似乎变得更快并在某些时候穿越边界。我们为边界设置了条件,使敌人的精灵始终从边界反弹。
Here is a preview of the error
import pygame,sys,random,time
from pygame.locals import *
pygame.init()
screen_height = 870
screen_width = 1530
screen = pygame.display.set_mode((screen_width,screen_height))
fpsfunc = pygame.time.Clock()
enemy_speed = 1
SPAWNENEMY = USEREVENT + 1
pygame.time.set_timer(SPAWNENEMY,1000)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.surf = pygame.Surface((50,50))
self.surf.fill((255,0))
self.rect = self.surf.get_rect(center=(screen_width / 2,screen_height - 100))
def update(self,pressed_keys):
if pressed_keys[K_d]:
self.rect.move_ip(3,0)
if pressed_keys[K_a]:
self.rect.move_ip(-3,0)
if pressed_keys[K_w]:
self.rect.move_ip(0,-5)
if pressed_keys[K_s]:
self.rect.move_ip(0,1)
if self.rect.left <= 0:
self.rect.left = 0
if self.rect.top <= 0:
self.rect.top = 0
if pressed_keys[K_SPACE]:
bullet_sprites.add(player.create_bullet())
def create_bullet(self):
return PlayerBullet(self.rect.x + 25,self.rect.y)
class PlayerBullet(pygame.sprite.Sprite):
def __init__(self,pos_x,pos_y):
super().__init__()
self.image = pygame.Surface((10,30))
self.image.fill((0,255,255))
self.rect = self.image.get_rect(center=(pos_x,pos_y))
def update(self):
self.rect.y -= 5
if self.rect.y + 30 < 0:
self.kill()
class Enemy(pygame.sprite.Sprite):
def __init__(self,nice1,nice2):
super(Enemy,self).__init__()
self.image = pygame.Surface((35,35))
self.image.fill((0,255))
self.rect = self.image.get_rect(center = (nice1,nice2))
def update(self):
global enemy_speed
self.rect.x += 3 * enemy_speed
if self.rect.right >= screen_width:
enemy_speed = -1
if self.rect.left <= 0:
enemy_speed = 1
if pygame.sprite.spritecollide(self,bullet_sprites,True):
self.kill()
def createnem(pos1,pos2):
return Enemy(pos1,pos2)
player = Player()
bullet_sprites = pygame.sprite.Group()
enemy_sprites = pygame.sprite.Group()
while True:
random1 = random.randint(1,100)
random2 = random.randint(1,100)
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN:
bullet_sprites.add(player.create_bullet())
if event.type == SPAWNENEMY and len(enemy_sprites) < 3:
enemy_sprites.add(createnem(random1,random2))
pressed_keys = pygame.key.get_pressed()
screen.fill((0,0))
screen.blit(player.surf,player.rect)
bullet_sprites.draw(screen)
enemy_sprites.draw(screen)
player.update(pressed_keys)
enemy_sprites.update()
bullet_sprites.update()
pygame.display.update()
fpsfunc.tick(60)
解决方法
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