问题描述
由于某种原因,即使我将变量设置为全局变量,即使没有出现错误,player1 精灵也没有移动。我已经检查了几次,但我看不到错误在哪里,所以如果有人帮助我,我会非常满意。我正在使用 pygame、sys 和 os 库。抱歉代码混乱。
代码:
from GGD import *
screen = pygame.display.set_mode((226,318))
player_pos=[100,50]
pygame.display.set_icon(pygame.image.load('Sprites/Icon.png'))
pygame.display.set_caption("Knock Knight")
player1 = pygame.image.load('Sprites/Player.png')
player_rect = pygame.Rect(player_pos[0],player_pos[1],player1.get_width(),player1.get_height())
spriteGlobals()
clock = pygame.time.Clock()
while True:
screen.fill((0,0))
screen.blit(player1,player_pos)
spriteMovement(player1,player_pos)
pygame.display.update()
clock.tick(60)
pygame.quit()
GGD:
from pygame.locals import *
import pygame
import sys
import os
print('Loading[*]')
pygame.init()
moving_right = False
moving_left = False
moving_up = False
moving_down = False
def spriteGlobals():
global moving_up,moving_down,moving_left,moving_right
def spriteMovement(player1,player_pos=[0,0]):
global moving_up,moving_right
if moving_right == True:
player_pos[0] += 4
if moving_left == True:
player_pos[0] -= 4
if moving_up == True:
player_pos[1] -=4
if moving_down == True:
player_pos[1] +=4
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_RIGHT:
moving_right = True
if event.key == K_LEFT:
moving_left = True
if event.key == K_UP:
moving_up = True
if event.key == K_DOWN:
moving_down = True
if event.type == KEYUP:
if event.key == K_RIGHT:
moving_right = False
if event.key == K_LEFT:
moving_left = False
if event.key == K_UP:
moving_up = False
if event.key == K_DOWN:
moving_down = False
解决方法
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