问题描述
有我的代码:(GameViewController.swift)
import UIKit
import SpriteKit
class GameViewController: UIViewController {
override func viewDidLoad() {
let loadingscene = GameScene(size: self.view.bounds.size)
let skview = self.view as! SKView
skview.showsFPS = true
skview.showsNodeCount = true
loadingscene.scaleMode = .resizefill
loadingscene.size = skview.bounds.size
skview.presentScene(loadingscene)
}
}
(GameScene.swift):
import SpriteKit
class GameScene: SKScene {
let loadingImage = SKSpriteNode(imageNamed: "loadingimage")
override func didMove(to view: SKView) {
loadingImage.anchorPoint = CGPoint.zero
loadingImage.position = CGPoint.zero
loadingImage.size = self.size
loadingImage.zPosition = -1
self.addChild(loadingImage)
}
}
背景分辨率为1170 × 2532
感谢所有提供帮助的人:)
解决方法
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