问题描述
我一直在尝试使用 Pygame 在 Python 中创建一个游戏表单。我在很大程度上遵循了教程,但遇到了麻烦。该游戏是一个简单的平台游戏,我无法添加碰撞。我已经查看了许多其他示例,但似乎无法找到添加 pygame.sprite.collide_rect
命令的位置以及如何让它停止玩家 y 速度以便他停在平台上。任何帮助将不胜感激!谢谢。
import random
import pygame as pg
pg.init()
icon = pg.image.load("soldier.png")
pg.display.set_icon(icon)
backgroundimage = pg.image.load("background.png")
FPS = 50
Width = 512
Height = 384
Red = (255,0)
#vec = pg.math.Vector2
class platform(pg.sprite.Sprite):
def __init__(self,x,y):
pg.sprite.Sprite.__init__(self)
self.image = pg.image.load("plat.png")
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
class Player(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.image.load("Spaceman.png")
self.rect = self.image.get_rect()
self.rect.center = (Width / 2,Height / 2)
self.vx = 0
self.vy = 0
#self.pos = vec(Width / 2,Height / 2)
self.acc = 0.2
def update(self):
self.vy = self.vy + self.acc
self.vx = 0
#self.acc = vec(0,0.5)
keys = pg.key.get_pressed()
if keys[pg.K_SPACE]:
while self.vy > 0:
self.vy = -5 + self.acc
if keys[pg.K_LEFT]:
self.vx = -5
self.image = pg.image.load("Spaceman2.png")
if keys[pg.K_RIGHT]:
self.vx = 5
self.image = pg.image.load("Spaceman.png")
self.rect.x += self.vx
self.rect.y += self.vy
if self.rect.left > Width:
self.rect.right = 0
if self.rect.right < 0:
self.rect.left = Width
class Game:
def __init__(self):
pg.init()
pg.mixer.init()
self.screen = pg.display.set_mode((Width,Height))
pg.display.set_caption("OH NOOOO")
self.clock = pg.time.Clock()
self.running = True
def new(self):
self.all_sprites = pg.sprite.Group()
self.platforms = pg.sprite.Group()
self.soldier = pg.sprite.Group()
self.player = Player()
self.all_sprites.add(self.player)
self.soldier.add(self.player)
p1 = platform(200,200)
self.all_sprites.add(p1)
self.platforms.add(p1)
self.run()
def run(self):
self.playing = True
while self.playing:
self.clock.tick(FPS)
self.events()
self.update()
self.draw()
def update(self):
self.screen.blit(backgroundimage,[0,0])
self.all_sprites.update()
def events(self):
for event in pg.event.get():
if event.type == pg.QUIT:
if self.playing:
self.playing = False
self.running = False
def draw(self):
self.all_sprites.draw(self.screen)
pg.display.flip()
def show_start_screen(self):
pass
def show_go_screen(self):
pass
g = Game()
g.show_start_screen()
while g.running:
g.new()
g.show_go_screen()
pg.quit()
这是到目前为止的所有代码,我在这段代码中创建了三个组; all_sprites,soldier 和platforms 但不知道如何让soldier 和platforms 组发生碰撞。非常感谢您的帮助!
解决方法
使用 pygame.sprite.groupcollide()
检测 pygame.sprite.Sprite
对象在 2 个单独的 pygame.sprite.Group
中的碰撞:
if pygame.sprite.groupcollide(self.soldier,self.platforms,False,Fasle):
print("hit")