问题描述
我是 GML 的新手,我昨天才开始使用。我不知道为什么“spawn_off_camera”中的“repeat(num1)”根本不起作用,我重新检查了很多次,但似乎没有任何问题。你能帮我修一下吗?
我的错误:
############################################################################################
ERROR in
action number 1
of Create Event
for object <undefined>:
DoConv :1: illegal undefined/null use
at gml_GlobalScript_spawn_off_camera (line 9) - repeat(num1){
############################################################################################
gml_GlobalScript_spawn_off_camera (line 9)
从相机中生成:
var obj = argument0;
var num1 = argument1;
var xx,yy;
var paddding = 64;
repeat(num1){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
while(point_in_rectangle(xx,yy,global.cameraX- paddding,global.cameraY- paddding,global.cameraX+global.cameraWidth-paddding,global.cameraY+global.camHeight- paddding)){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
}
instance_create_layer(xx,"Instances",obj);
}
obj_game room start:
if(room == rm_game){
spawn_off_camera(obj_asteroid,40);
if(audio_is_playing(msc_song)){
audio_stop_sound(msc_song);
}
audio_play_sound(msc_song,2,true);
alarm[0] = 60;
}
obj_game 警报 0:
if(room != rm_game){
exit;
}
spawn_off_camera(obj_asteroid,1);
alarm[0] = 1*room_speed;
解决方法
如果您使用的是 GameMaker Studio 2.3 或更新版本,要使用较旧的脚本/教程,您需要将脚本内容包装在 function <name>() {<code>}
中。
所以 spawn_off_camera
可能是
function spawn_off_camera() {
var obj = argument0;
var num1 = argument1;
var xx,yy;
var paddding = 64;
repeat(num1){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
while(point_in_rectangle(xx,yy,global.cameraX- paddding,global.cameraY- paddding,global.cameraX+global.cameraWidth-paddding,global.cameraY+global.camHeight- paddding)){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
}
instance_create_layer(xx,"Instances",obj);
}
}