问题描述
所以,我一直在做一个用于运动和重力的 python 程序,一切正常,但我没有设置标题,我真的不知道为什么。我试图在最后插入它,但也不起作用。是我需要写在另一个地方,还是其他类型的问题?
import pygame,sys
WIDTH,HEIGHT = 500,350
pygame.init()
pygame.display.set_caption('gravity movement')
window = pygame.display.set_mode((WIDTH,HEIGHT),32,0)
clock = pygame.time.Clock()
player = pygame.Rect(30,30,32)
player_speed = 5
#movement
def move(rect,x,y):
rect.x += x
rect.y += y
#Add gravity
def gravity(rect,g_force= 6):
rect.y += g_force
if rect.y + rect.h >= HEIGHT:
rect.y = HEIGHT - rect.h
x,y = 0,0
while True:
clock.tick(60)#means that for every second (at most) 60 frames should pass
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x = -player_speed
if event.key == pygame.K_RIGHT:
x = player_speed
if event.key == pygame.K_UP:
y = -20
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
x = 0
if event.key == pygame.K_RIGHT:
x = 0
if event.key == pygame.K_UP:
y = 0
#Draw
window.fill((0,20))
pygame.draw.rect(window,(255,24,10),player)
#definitive movement
move(player,x= x,y=y)
gravity(player)
pygame.display.flip()
解决方法
您面临的问题是因为在此处将标志设置为 32:
window = pygame.display.set_mode((WIDTH,HEIGHT),32,0) #Flags = 32,depth = 0
只需将标志更改为 0 就可以了
应该是这样
window = pygame.display.set_mode((WIDTH,HEIGHT))
您可以阅读有关标志和深度的更多信息 here
所以最终的代码应该是这样的:
import pygame,sys
WIDTH,HEIGHT = 500,350
pygame.init()
pygame.display.set_caption('gravity movement')
window = pygame.display.set_mode((WIDTH,HEIGHT))
clock = pygame.time.Clock()
player = pygame.Rect(30,30,32)
player_speed = 5
#movement
def move(rect,x,y):
rect.x += x
rect.y += y
#Add gravity
def gravity(rect,g_force= 6):
rect.y += g_force
if rect.y + rect.h >= HEIGHT:
rect.y = HEIGHT - rect.h
x,y = 0,0
while True:
clock.tick(60)#means that for every second (at most) 60 frames should pass
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x = -player_speed
if event.key == pygame.K_RIGHT:
x = player_speed
if event.key == pygame.K_UP:
y = -20
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
x = 0
if event.key == pygame.K_RIGHT:
x = 0
if event.key == pygame.K_UP:
y = 0
#Draw
window.fill((0,20))
pygame.draw.rect(window,(255,24,10),player)
#definitive movement
move(player,x= x,y=y)
gravity(player)
pygame.display.flip()