Minimal Matter.js 示例:Engine.run 不是函数

问题描述

我直接从 Matter.js 库的 getting started section 复制了代码,但发生了 未捕获的类型错误:“Engine.run 不是函数。 我在网上到处搜索,但没有任何帮助。作为预防措施,我添加一个事件侦听器,以便在加载完所有内容后运行代码

<!DOCTYPE html>
<html lang="en">
<head>
    <Meta charset="UTF-8">
    <Meta http-equiv="X-UA-Compatible" content="IE=edge">
    <Meta name="viewport" content="width=device-width,initial-scale=1.0">
    <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.9.2/matter.min.js" type="text/javascript"></script>
    <title>Matter.js example</title>
</head>
<body>
    <script type="text/javascript">
        window.addEventListener("load",init);

        function init() {
            // module aliases
            var Engine = Matter.Engine,Render = Matter.Render,Bodies = Matter.Bodies,Composite = Matter.Composite;

            // create an engine
            var engine = Engine.create();

            // create a renderer
            var render = Render.create({
                element: document.body,engine: engine
            });

            // create two Boxes and a ground
            var BoxA = Bodies.rectangle(400,200,80,80);
            var BoxB = Bodies.rectangle(450,50,80);
            var ground = Bodies.rectangle(400,610,810,60,{ isstatic: true });

            // add all of the bodies to the world
            Composite.add(engine.world,[BoxA,BoxB,ground]);

            // run the engine
            Engine.run(engine);

            // run the renderer
            Render.run(render);
        }
    </script>
</body>
</html>

请问,我做错了什么?

解决方法

您使用了错误版本的 matter-js 库,请尝试使用最新版本。我刚刚尝试了 0.15.0,效果很好。

matter-js >= 0.10.0 支持 Render.run()。请确保您使用的支持功能的版本。

window.addEventListener("load",init);

        function init() {
            // module aliases
            var Engine = Matter.Engine,Render = Matter.Render,Runner = Matter.Runner,Bodies = Matter.Bodies,Composite = Matter.Composite;

            // create an engine
            var engine = Engine.create();

            // create a renderer
            var render = Render.create({
                element: document.body,engine: engine
            });

            // create two boxes and a ground
            var boxA = Bodies.rectangle(400,200,80,80);
            var boxB = Bodies.rectangle(450,50,80);
            var ground = Bodies.rectangle(400,610,810,60,{ isStatic: true });

            // add all of the bodies to the world
            Composite.add(engine.world,[boxA,boxB,ground]);

            // run the engine
            Runner.run(engine);

            // run the renderer
            Render.run(render);
        }
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width,initial-scale=1.0">
    <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.17.0/matter.min.js" type="text/javascript"></script>
    <title>Matter.js example</title>
</head>
<body>
</body>
</html>