问题描述
我正在使用贝塞尔曲线路径、形状图层和 CABasicAnimation 以动画方式绘制视图。但它只绘制一次视图。完成前一条后如何多次绘制相同的贝塞尔曲线?
这是用于创建此类波形的附加代码。请检查...
class ViewController: UIViewController {
@IBOutlet weak var scrollView: UIScrollView!
@IBOutlet weak var graphView: UIView!
// MARK:- PROPERTIES
var movingPoint: CGFloat = 0.0
var startInterval: CGFloat = 10.0
var noOfIntervals: CGFloat = 0
var intervalWidth: CGFloat = 0
var pWaveWidth: CGFloat = 20.0
var qrsWaveWidth: CGFloat = 15
var tWaveWidth: CGFloat = 30
var gapBetweenTwoIntervals: CGFloat = 50
let shapeLayer = CAShapeLayer()
var bezierPath = UIBezierPath()
let animation = CABasicAnimation(keyPath: "strokeEnd")
override func viewDidLoad() {
super.viewDidLoad()
graphView.translatesAutoresizingMaskIntoConstraints = true
graphView.frame.size = CGSize(width: 100000,height: 150)
DispatchQueue.main.async {
self.graphView.layoutIfNeeded()
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
createGraph()
}
@objc func createGraph() {
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.lineWidth = 2.0
_ = createBezierPath()
graphView.layer.addSublayer(shapeLayer)
}
@discardableResult
@objc func createBezierPath(isPathAlreadyCreated: Bool = false) -> UIBezierPath {
for _ in 0..<205 {
let path = UIBezierPath()
path.move(to: CGPoint(x: movingPoint,y: graphView.halfHeight))
path.addLine(to: CGPoint(x: startInterval,y: graphView.halfHeight))
// P Point Curve
let pWaveX = startInterval + pWaveWidth
path.addQuadCurve(to: CGPoint(x: pWaveX,y: graphView.halfHeight),controlPoint: CGPoint(x: pWaveX - 6.0,y: graphView.halfHeight - 30.0))
let gapBetweenPAndQRS: CGFloat = 20.0
path.addLine(to: CGPoint(x: (pWaveX + gapBetweenPAndQRS),y: graphView.halfHeight))
// QRS
let qrsStartPoint = pWaveX + gapBetweenPAndQRS
let qrsComplex = qrsStartPoint + qrsWaveWidth
let qrsComplexEndPoint = qrsComplex + (qrsWaveWidth / 2)
path.addLine(to: CGPoint(x: qrsStartPoint + (qrsWaveWidth / 2),y: graphView.halfHeight - 70.0))
path.addLine(to: CGPoint(x: qrsComplex,y: graphView.halfHeight + 40.0))
path.addLine(to: CGPoint(x: qrsComplexEndPoint,y: graphView.halfHeight))
let gapBetweenQRSAndTWave: CGFloat = 20.0
let tWaveStartPoint = qrsComplexEndPoint + gapBetweenQRSAndTWave
path.addLine(to: CGPoint(x: tWaveStartPoint,y: graphView.halfHeight))
// T Point Curve
let tWaveEndX = tWaveStartPoint + tWaveWidth
print(tWaveEndX)
path.addQuadCurve(to: CGPoint(x: tWaveEndX,controlPoint: CGPoint(x: tWaveEndX - 7.0,y: graphView.halfHeight - 30.0))
movingPoint = tWaveEndX
startInterval = tWaveEndX + gapBetweenTwoIntervals
path.addLine(to: CGPoint(x: startInterval,y: graphView.halfHeight))
bezierPath.append(path)
}
shapeLayer.path = bezierPath.cgPath
animation.fromValue = 0.0
animation.duration = 205 * 2
shapeLayer.add(animation,forKey: "PathAnimation")
return bezierPath
}
}
解决方法
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