问题描述
我想在一个程序中有多个服务器,但是如果我尝试将服务器放在一个函数中并使用线程执行它,它会崩溃(没有编译错误)。抱歉,代码太长,但需要证明我的问题:
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iostream>
#include <Windows.h>
#include <thread>
#pragma comment(lib,"Ws2_32.lib")
#define _WINSOCK_DEPRECATED_NO_WARNINGS
int server()
{
WSADATA data;
WSAStartup(MAKEWORD(2,2),&data);
sockaddr_in listen_address;
listen_address.sin_family = AF_INET;
listen_address.sin_port = htons(1000);
listen_address.sin_addr.S_un.S_addr = INADDR_ANY;
SOCKET listen_socket = socket(AF_INET,SOCK_STREAM,0);
bind(listen_socket,(sockaddr*)&listen_address,sizeof(listen_address));
listen(listen_socket,SOMAXCONN);
sockaddr client_info = { 0 };
int socklen;
SOCKADDR_IN addr;
int addrlen = sizeof(addr);
listen_socket = accept(listen_socket,(struct sockaddr*)&client_info,&addrlen);
if (listen_socket != INVALID_SOCKET)
{
std::cout << "New connection" << std::endl;
}
int iResult,iSendResult;
char buffer[1024]{ 0 };
do {
iResult = recv(listen_socket,buffer,sizeof(buffer),0);
if (iResult > 0) {
std::cout << buffer << std::endl;
}
else if (iResult == 0)
std::cout << "Closing connection" << std::endl;
else {
printf("recv Failed: %d\n",WSAGetLastError());
closesocket(listen_socket);
WSACleanup();
return 1;
}
} while (iResult > 0);
//clean up
system("pause");
closesocket(listen_socket);
WSACleanup();
return 0;
}
int main() {
std::thread server_thread(server);
return 0;
}
如果你只运行 server() 函数,它工作正常,但在一个线程中它崩溃了。
解决方法
崩溃是因为当 .Where(predicate).Count()
退出时您的 std::thread
超出范围,但您没有在线程上调用 main()
或 join()
,所以 {{ 1}} 析构函数正在调用 detach()
来终止您的进程。
试试这个:
std::thread
现在,每个服务器有 1 个客户端并不是特别有用。要使用 1 个服务器处理多个客户端,您可以在循环中调用 std::terminate()
,然后为每个接受的客户端创建一个单独的线程(您可以使用更好的方法,但以下仅用于演示目的),例如:
#include <iostream>
#include <thread>
#include <cstdlib>
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <winsock2.h>
#include <Windows.h>
#include <ws2tcpip.h>
#pragma comment(lib,"Ws2_32.lib")
void server()
{
int iResult;
char buffer[1024];
sockaddr_in listen_address;
listen_address.sin_family = AF_INET;
listen_address.sin_port = htons(1000);
listen_address.sin_addr.S_un.S_addr = INADDR_ANY;
SOCKET listen_socket = socket(AF_INET,SOCK_STREAM,0);
if (listen_socket == INVALID_SOCKET) {
iResult = WSAGetLastError();
std::cerr << "socket failed: " << iResult << "\n";
return;
}
if (bind(listen_socket,(sockaddr*)&listen_address,sizeof(listen_address)) == SOCKET_ERROR) {
iResult = WSAGetLastError();
std::cerr << "bind failed: " << iResult << "\n";
closesocket(listen_socket);
return;
}
if (listen(listen_socket,1) == SOCKET_ERROR) {
iResult = WSAGetLastError();
std::cerr << "listen failed: " << iResult << "\n";
closesocket(listen_socket);
return;
}
sockaddr client_info = { 0 };
int socklen;
int addrlen = sizeof(client_info);
SOCKET client_socket = accept(listen_socket,(struct sockaddr*)&client_info,&addrlen);
if (client_socket == INVALID_SOCKET) {
iResult = WSAGetLastError();
std::cerr << "accept failed: " << iResult << "\n";
closesocket(listen_socket);
return;
}
closesocket(listen_socket);
std::cout << "New connection" << std::endl;
do {
iResult = recv(client_socket,buffer,sizeof(buffer),0);
if (iResult <= 0) {
if (iResult == 0) {
std::cout << "Closing connection" << std::endl;
}
else {
iResult = WSAGetLastError();
std::cerr << "recv failed: " << iResult << "\n";
}
break;
}
std::cout.write(buffer,iResult);
std::cout << std::endl;
}
while (true);
//clean up
closesocket(client_socket);
}
int main() {
WSADATA data;
int iResult = WSAStartup(MAKEWORD(2,2),&data);
if (iResult != 0) {
std::cerr << "WSAStartup failed: " << iResult << "\n";
return 0;
}
std::thread server_thread(server);
std::system("pause");
server_thread.join();
WSACleanup();
return 0;
}
或者,所有套接字都处于非阻塞模式,您根本不需要在自己的线程中运行每个客户端,例如:
accept()