问题描述
我目前正在开展一个人工智能项目来解决“8 平方”难题。基本上,3x3 棋盘上有 8 个图块和一个空图块,您试图通过切换图块来按数字顺序排列图块。我的第一个搜索算法,广度优先搜索,成功解决了难题,因为它会在完成后显示已解决的难题。但是,它无法在不导致错误的情况下回溯到原始节点。我不确定这是因为我的父指针设置不正确还是我没有合适的析构函数。如果是没有析构函数的错误,我不明白如何正确设置,因为我不知道如何跟踪树。我需要实现某种类型的链表吗?无论如何,我目前的错误如下:
terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc
Program received signal SIGABRT,Aborted. 0x00007ffff7213c37 in __GI_raise (sig=sig@entry=6)
at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
为了节省您的时间,特别是在主文件末尾查看我的 while 循环,这是发生错误的地方。此外,父赋值发生在扩展函数期间。提前致谢!
square.h:
#include <vector>
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <cmath>
class Square {
public:
// Default constructor,used to generate a random square board of specified size
// Size refers to the _x_ size of the board,default is 3x3
Square(int input_size = 3);
// Constructor for specific board. Used primarily to test on easy to solve boards.
Square(std::vector<std::vector<int> > input_square){
square = input_square;
size = input_square.size();
};
// Move functions to move blank piece around board
void moveLeft();
void moveRight();
void moveUp();
void moveDown();
// Expand functions to create new squares by moving the 0 piece
std::vector<Square> expand();
// Used to find the position of 0s within a board. This is used to check if a particular expand function
// can be used without causing an out of bounds error
int getZeroI();
int getZeroJ();
// Function to print out the current square in Traditional viewing format
void display();
// Function to check if board is solved
bool isSolved();
std::vector<std::vector<int> > getSquare(){ return square; }
//Used to get the one dimensional version of the square vector
std::vector<int> getoneDimensionalVector();
int getSize(){ return size; }
Square* getParent(){ return parent; }
void setParent(Square* new_parent){ parent = new_parent; }
bool operator==(Square& other);
//Breadth-first-search operator.
Square bfs();
private:
int size;
std::vector<std::vector<int> > square;
Square *parent;
};
square.cc:
#include "../includes/square.h"
Square::Square(int input_size){
size = input_size;
//Creates a list of all tiles needed based on size
std::vector<int> tiles;
for(int i = 0; i < pow(size,2); i++){
tiles.push_back(i);
}
//Initializes square as a set of empty vectors of appropriate size.
for(int i = 0; i < size; i++){
std::vector<int> emptyVector;
square.push_back(emptyVector);
}
srand((unsigned) time(0));
int randomIndex;
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
randomIndex = (rand() % tiles.size());
square[i].push_back(tiles[randomIndex]);
tiles.erase(tiles.begin() + randomIndex);
}
}
}
void Square::display(){
std::cout << " ___________ " << std::endl;
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
if(j%size == 0){
std::cout << "| " << square[i][j] << " | ";
}
else if(j%size == size-1){
std::cout << square[i][j] << " |" << std::endl << "|___________|" << std::endl;
}
else{
std::cout << square[i][j] << " | ";
}
}
}
std::cout << std::endl;
}
std::vector<int> Square::getoneDimensionalVector(){
std::vector<int> returnVect;
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
returnVect.push_back(square[i][j]);
}
}
return returnVect;
}
bool Square::isSolved(){
std::vector<int> oneDimensionalVector = this->getoneDimensionalVector();
int currentNum = 0;
for(int i = 0; i < oneDimensionalVector.size(); i++){
if(oneDimensionalVector[i] != 0){
if(currentNum + 1 == oneDimensionalVector[i]){
currentNum += 1;
}
else{
return false;
}
}
}
return true;
}
bool Square::operator==(Square& other){
if(this->getoneDimensionalVector() == other.getoneDimensionalVector()){
return true;
}
else{
return false;
}
}
void Square::moveLeft(){
int index_i = -1;
int index_j = -1;
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
if(square[i][j] == 0){
index_i = i;
index_j = j;
break;
}
}
}
square[index_i][index_j] = square[index_i][index_j-1];
square[index_i][index_j-1] = 0;
}
void Square::moveRight(){
int index_i = -1;
int index_j = -1;
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
if(square[i][j] == 0){
index_i = i;
index_j = j;
break;
}
}
}
square[index_i][index_j] = square[index_i][index_j+1];
square[index_i][index_j+1] = 0;
}
void Square::moveUp(){
int index_i = -1;
int index_j = -1;
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
if(square[i][j] == 0){
index_i = i;
index_j = j;
break;
}
}
}
square[index_i][index_j] = square[index_i-1][index_j];
square[index_i-1][index_j] = 0;
}
void Square::moveDown(){
int index_i = -1;
int index_j = -1;
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
if(square[i][j] == 0){
index_i = i;
index_j = j;
break;
}
}
}
square[index_i][index_j] = square[index_i+1][index_j];
square[index_i+1][index_j] = 0;
}
std::vector<Square> Square::expand(){
std::vector<Square> returnVect;
std::vector<std::vector<int> > original_square = square;
try {
if(getZeroJ() == 0){
throw 0;
}
Square leftSquare(original_square);
leftSquare.moveLeft();
leftSquare.setParent(this);
returnVect.push_back(leftSquare);
}
catch(...){
}
try {
if(getZeroJ() == size-1){
throw 0;
}
Square rightSquare(original_square);
rightSquare.moveRight();
rightSquare.setParent(this);
returnVect.push_back(rightSquare);
}
catch(...){
}
try {
if(getZeroI() == 0){
throw 0;
}
Square upSquare(original_square);
upSquare.moveUp();
upSquare.setParent(this);
returnVect.push_back(upSquare);
}
catch(...){
}
try {
if(getZeroI() == size-1){
throw 0;
}
Square downSquare(original_square);
downSquare.moveDown();
downSquare.setParent(this);
returnVect.push_back(downSquare);
}
catch(...){
}
return returnVect;
}
int Square::getZeroI(){
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
if(square[i][j] == 0){
return i;
}
}
}
return -1;
}
int Square::getZeroJ(){
for(int i = 0; i < size; i++){
for(int j = 0; j < size; j++){
if(square[i][j]==0){
return j;
}
}
}
return -1;
}
Square Square::bfs(){
std::vector<Square> visited;
visited.push_back(*this);
std::vector<Square> queue;
queue.push_back(*this);
display();
int visitednodes = 1;
std::cout << visitednodes << std::endl;
while(queue[0].isSolved() == 0){
Square cur_node = queue[0];
std::vector<Square> expanded_nodes = cur_node.expand();
for(int i = 0; i < expanded_nodes.size(); i++){
bool visited_bool = false;
for(int j = 0; j < visited.size(); j++){
if(expanded_nodes[i] == visited[j]){
visited_bool = true;
break;
}
}
if(!visited_bool){
visited.push_back(expanded_nodes[i]);
visitednodes += 1;
std::cout << visitednodes << std::endl;
queue.push_back(expanded_nodes[i]);
}
}
queue.erase(queue.begin());
}
return queue[0];
}
main.cc:
#include "../includes/square.h"
int main(){
std::vector<std::vector <int> > square;
std::vector<int> firstRow;
std::vector<int> secondRow;
std::vector<int> thirdRow;
firstRow.push_back(1);
firstRow.push_back(4);
firstRow.push_back(2);
square.push_back(firstRow);
secondRow.push_back(0);
secondRow.push_back(3);
secondRow.push_back(5);
square.push_back(secondRow);
thirdRow.push_back(6);
thirdRow.push_back(7);
thirdRow.push_back(8);
square.push_back(thirdRow);
Square board(square);
Square goal = board.bfs();
return 0;
}
解决方法
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