问题描述
我是粒子的新手,我已经设置了基本的粒子系统。
我希望它们保持在椭圆的边界内。那可能吗?因为我在网上找不到。
let particles = [];
function setup(){
createCanvas(600,400);
}
function draw(){
background(0);
//how many new articles to add per frame (Now it's 5)
for(let i=0; i<5;i++){
let p = new Particle();
//push will add a new Particle to the array of particles
particles.push(p);
}
//backwards through the array because otherwise the particles will turn on and off because of the finished()
//this will also keep the same amount of particles in the sketch.
for(let i = particles.length-1; i>=0; i--){
particles[i].update();
particles[i].show();
if(particles[i].finished()){
//splice removes this particle from the array on position i.
particles.splice(i,1);
}
}
}
class Particle {
constructor(){
//Want the particles to start at the bottom
this.x = 300;
this.y = 380;
// random veLocity
this.vx = random(-1,1);
//random veLocity upwards
this.vy = random(-5,-1);
//give particles transparancy
this.alpha = 255;
}
update(){
//change the location to some random amount
this.x += this.vx;
this.y += this.vy;
//it will lose some alpha with each frame
this.alpha-=5;
}
finished(){
//see if the alpha became 0 or less,then return true or false.
return this.alpha < 0;
}
show() {
nostroke();
// stroke(255);
fill(255,this.alpha);
//here you can load images which will create a more interesting visual effect
ellipse(this.x,this.y,16,16);
}
}
我想学习如何创建与此处 https://www.patrik-huebner.com/ideas/ex8/ 数字 8 上的第二个草图类似的效果(它从一个粒子开始,然后爆发为多个。)我不想复制作品,只是出于个人兴趣了解它是如何工作的。
解决方法
如果您希望粒子在离开圆时消失,您可以使用 update()
语句将其放入 if
方法中:
update(){
if (dist(startPoint.x,startPoint.y,this.x,this.y) > radius) {
this.alpha = 0;
}
...
}
finished()
方法将负责将它们从数组中移除。
如果您只想让它们在到达边缘时停止(这具有非常相似的效果),您可以更改 update()
方法,使其仅移动处于适当半径内的粒子:
update(){
if (dist(startPoint.x,this.y) < radius) {
//change the location to some random amount
this.x += this.vx;
this.y += this.vy;
}
//it will lose some alpha with each frame
this.alpha-=5;
}