使用unicode时如何转到python中的新行?

问题描述

感谢您提供帮助,我是学校主要工作的初级程序员,并决定做一个结帐应用程序。这不是什么太花哨的东西,大多数方面都是硬编码的,其中一些片段是从可编辑的 txt 文件中读取的。我目前正在制作应用程序的主系统,用户可以在其中选择添加到购物车的项目,并检查它是否已经在购物车中以修改购物车,因为我不想加倍在一件衣服上。

###Tasks 我被卡住了

  • 我无法让它写入一个新行(大约 234 行),它应该接受 \n,它不起作用,而是显示一个框,好像它不理解字符。可能是我使用的字符系统,但我不太确定。 如果购物车中有东西并且添加了另一东西,则无法返回并修改购物车中已有的东西。 (我可以在之后没有添加任何其他内容时执行此操作,因为它只是替换了文本)。 我的老师/项目主管还说要添加一个管理功能,他们可以通过 txt 文件修改项目、价格和图片(如果我添加了)。
  • 我还希望购物车位于滚动屏幕上,并在必要时更新大小,但这是一项可选功能,除非有人可以解释,否则我将寻找教程。 顶部的矩形是为了带到另一个页面,有更多的选项可供选择,我想不出如何编码这一点。 我也有点想在右下角打印日期和时间,但这是一个小部分 我知道很多,但我要到六月下旬才能完成所有事情。感谢任何建议,因为它仍然是一项正在进行的大型工作,我只是语言的新手。如果您需要任何其他相关信息,请告诉我。

谢谢堆!!!!! #Edit:按原样添加屏幕图片

# window ----------------------------------------
"""
This file is the executable file which calls all other files including the
full application.
"""
#The following imports are modules which have prewritten
#functions which I am able to use. They came predownloaded
#with python as well as downloading some from pygame.org
import pygame,sys
import tkinter as tk
from tkinter import Tk,Canvas,Frame,BOTH
from tkinter import ttk
from tkinter import *
from collections import Counter as count
from datetime import datetime
import time
import string


#import read
mainClock = pygame.time.Clock()

#setting window
from pygame.locals import *
#The following are Constants which are defined here for easier maintanence
click = bool
pygame.init()
pygame.display.set_caption('LeVOGUE')
clock = pygame.time.Clock()
screen = pygame.display.set_mode((1200,800),32)
windowSurface = pygame.display.set_mode((1200,650),pygame.DOUBLEBUF)

                                     
run = 2
font = pygame.font.SysFont(None,35)
font2 = pygame.font.SysFont(None,70)
font3 = pygame.font.SysFont(None,25)
base_font = pygame.font.Font(None,50)
base_font2 = pygame.font.Font(None,160)
Item = ''
Item_rect = pygame.Rect(780,33,400,547)



Colour = pygame.Color(0,0)
found =False
#key_text_num = 2
s = " "
fh =open("user_info.txt","r")


keys = pygame.key.get_pressed()
click = pygame.MOUSEBUTTONDOWN
Volume = True
active = False
#tick_active = False


#This is responsible fo importing the mixer module
from pygame import mixer
#Load music file
mixer.music.load("MainMenuMusic.mp3")
#play music file
mixer.music.play()



sc1_num = 0
sc1_price = 0
sc2_num = 0
sc2_price = 0



        
        


def Main_sales():
#this area of the code was reused from a prevIoUs file
#which is an example of the RAD approach.

#~~~~~~~~~~~~~~~~~Start Code applied from prevIoUs programs~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~     
    global click
    global Item
    global active
    global bags
    global current_time
    global found
    global count
    global s
    global fh
    global i_a
    global key_text_num
    global Item_rect 
    global sc1_num
    global sc1_price
    global sc2_num
    global sc2_price    
        
#This checkBox is imported from a module found within the LeVOGUE folder
#The checkBox file is imported above and called with the function checkBox
    

    
    while True:
        #Defining Quit
        for event in pygame.event.get():
            if event.type == QUIT:
                print("Quit")
                pygame.quit()
                sys.exit()

#~~~~~~~~~~~~~~~~~~~~~~~~End Code applied from tutorial~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

            #if key escape key is pressed,Quit    
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    pygame.quit()
                    sys.exit()
               
                    
            #if click,click is true
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    click = True

           
            

            if click:
                print(pygame.mouse.get_pos())
        
        #Background colour
        screen.fill((255,255,255))

        text_surface = font3.render(Item,True,(0,0))
        screen.blit(text_surface,(Item_rect.x+20,Item_rect.y +100))
        
        
        #mouse position
        mx,my = pygame.mouse.get_pos()

        #This section of code was applied from a tutorial which I followed
        #It was used to allow me to create rectangular buttons although it was
        #heavily modified to add functionality to different buttons
        
#~~~~~~~~~~~~~~Start code applied from tutorial ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  


        



        b_w = 180
        b_h = 70
        
        b2_x = 274
        b2_y = 562
        b2_w = 140
        b2_h = 65

        b3_x = 55
        b3_y = 200
        
        b4_x = 275
        b4_y = 200
        
        b5_x = 490
        b5_y = 200
       
        b6_x = 55
        b6_y = 290
        
        b7_x = 275
        b7_y = 290
        
        b8_x = 490
        b8_y = 290
       
        b9_x = 55
        b9_y = 380
        
        b10_x = 275
        b10_y = 380
       
        b11_x = 490
        b11_y = 380
       
        b12_x = 55
        b12_y = 470

        b13_x = 275
        b13_y = 470

        b14_x = 490
        b14_y = 470
         
    



        
        button_2 = pygame.Rect(b2_x,b2_y,b2_w,b2_h)
        
        button_3 = pygame.Rect( b3_x,b3_y,b_w,b_h)
        button_4 = pygame.Rect( b4_x,b4_y,b_h)
        button_5 = pygame.Rect( b5_x,b5_y,b_h)
        button_6 = pygame.Rect( b6_x,b6_y,b_h)
        button_7 = pygame.Rect( b7_x,b7_y,b_h)
        button_8 = pygame.Rect( b8_x,b8_y,b_h)
        button_9 = pygame.Rect( b9_x,b9_y,b_h)
        button_10 = pygame.Rect( b10_x,b10_y,b_h)
        button_11 = pygame.Rect( b11_x,b11_y,b_h)
        button_12 = pygame.Rect( b12_x,b12_y,b_h)
        button_13 = pygame.Rect( b13_x,b13_y,b_h)
        button_14 = pygame.Rect( b14_x,b14_y,b_h)
        


        
        #What happens if the mouse click is over buttons listed above
      
        if button_2.collidepoint(mx,my):
            if click:
                print("button2")
                
                import MainMenu

        if button_3.collidepoint(mx,my):
            if click:

                #while (sc_num < 10):
                if (f"Scrunchie            {sc1_num}    ${sc1_price} ") in Item:
                    Item = Item[:-29]
                    

                sc1_num = sc1_num+1
                sc1_price = sc1_price+15
                Item = Item + (f"Scrunchie            {sc1_num}    ${sc1_price} \n")
                print(" Button3")
               
        if button_4.collidepoint(mx,my):
            if click:
                if (f"Scrunchie            {sc2_num}    ${sc2_price}") in Item:
                    Item = Item[:-39]
                    

                sc2_num = sc2_num+1
                sc2_price = sc2_price+15
                Item = Item + (f"Scrunchie2            {sc2_num}    ${sc2_price}")
                print(" Button4")
               
        if button_5.collidepoint(mx,my):
            if click:
               print(" Button5")
               
        if button_6.collidepoint(mx,my):
            if click:
               print(" Button6")
               
        if button_7.collidepoint(mx,my):
            if click:
               print(" Button7")
               
        if button_8.collidepoint(mx,my):
            if click:
               print(" Button8")
               
        if button_9.collidepoint(mx,my):
            if click:
               print(" Button9")
               
        if button_10.collidepoint(mx,my):
            if click:
               print(" Button10")
               
        if button_11.collidepoint(mx,my):
            if click:
               print(" Button11")
        if button_12.collidepoint(mx,my):
            if click:
               print(" Button12")
        if button_13.collidepoint(mx,my):
            if click:
               print(" Button13")
        if button_14.collidepoint(mx,my):
            if click:
               print(" Button14")


     
        
        text_surface_Cart = font.render("Cart",0))
        text_surface_Item = font.render( "Item                         Qty      Price",0))
        screen.blit(text_surface_Cart,(790,50))
        screen.blit(text_surface_Item,100))

        #for Button 2
        text_surface_Enter = font2.render("Enter",0))
        screen.blit(text_surface_Enter,pygame.Rect((280,565),(120,70)))
                                          


        
        #Cart
        pygame.draw.rect(screen,Colour,pygame.Rect(780,30,550),2)
        #button 2; Enter
        pygame.draw.rect(screen,button_2,2)
        #Draw Boxes for the number buttons
        pygame.draw.rect(screen,button_3,2)
        pygame.draw.rect(screen,button_4,button_5,button_6,button_7,button_8,button_9,button_10,button_11,button_12,button_13,button_14,2)

        screen.blit((font3.render("Scrunchie1",0))),(b3_x+20,b3_y+15))
        screen.blit((font3.render("Scrunchie2",(b4_x+20,b4_y+15))
        screen.blit((font3.render("Scrunchie3",(b5_x+20,b5_y+15))
        screen.blit((font3.render("Scrunchie4",(b6_x+20,b6_y+15))
        screen.blit((font3.render("Scrunchie5",(b7_x+20,b7_y+15))
        screen.blit((font3.render("Shirt6",(b8_x+20,b8_y+15))
        screen.blit((font3.render("Shirt7",(b9_x+20,b9_y+15))
        screen.blit((font3.render("Shirt8",(b10_x+20,b10_y+15))
        screen.blit((font3.render("Shirt9",(b11_x+20,b11_y+15))
        screen.blit((font3.render("Pants10",(b12_x+20,b12_y+15))
        screen.blit((font3.render("Pants11",(b13_x+20,b13_y+15))
        screen.blit((font3.render("Pants11",(b14_x+20,b14_y+15))
       
#~~~~~~~~~~~~~~~~~~ End Code applied from tutorial~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
        

        ButtonBolt = pygame.image.load("LionsHEAD.png")
        ButtonBolt = pygame.transform.scale(ButtonBolt,120))
        screen.blit(ButtonBolt,(20,15))

            

        text_surface_LeVOGUE = font2.render("LeVOGUE",0))
        screen.blit(text_surface_LeVOGUE,(140,55))


        Key_Rect = pygame.Rect(260,125,230,40)
        pygame.draw.rect(screen,0),Key_Rect,2)

        
        Left_select_Rect = pygame.Rect(208,40,Left_select_Rect,2)

        text_surface_Left_select = font2.render("<",0))
        screen.blit(text_surface_Left_select,(215,118))

        Right_select_Rect = pygame.Rect(502,Right_select_Rect,2)

        text_surface_Left_select = font2.render(">",(510,118))
        



        


        
        #CART
        pygame.draw.rect(screen,2)


        
        
        
        click = False
        #update screen

        pygame.display.update()
        pygame.display.flip()
        mainClock.tick(60)

    



#The following code was derived from a tutorial which allows the application
#to quit without causing any error codes. 

#~~~~~~~~~~~~Start code applied from tutorial~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def Quit():
    running = True
    while running:
        pygame.quit()
        quit()
#~~~~~~~~~~~ End Code applied from tutorial~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        
        

        

#run the main menu
Main_sales()
pygame.quit()
sys.exit()

解决方法

在你的队伍中

text_surface = font3.render(Item,True,(0,0))

您正在使用 pygame 字体渲染器。 pygame.font.Font/SysFont().render() 不支持多行文本。

文档 here 中对此进行了说明。

文本只能是一行:不呈现换行符。