问题描述
这非常适合调整大小,但我还必须在从 TopLeft、TopRight、BottomLeft、Bottomright 拖动时保持纵横比 [应按角点调整大小并保持纵横比][1]
const canvas = CanvasData.canvas.getBoundingClientRect();
if (selectedShape === "TopLeft") {
mousePos = point(e.pageX - canvas.left,e.pageY - canvas.top);
CanvasData.activeObject.width = CanvasData.activeObject.width + CanvasData.activeObject.x - mousePos.x
CanvasData.activeObject.height = CanvasData.activeObject.height + CanvasData.activeObject.y - mousePos.y
CanvasData.activeObject.x = mousePos.x;
CanvasData.activeObject.y = mousePos.y;
} else if (selectedShape === "TopCenter") {
mousePos = point(e.pageX - canvas.left,e.pageY - canvas.top);
CanvasData.activeObject.height += CanvasData.activeObject.y - mousePos.y;
CanvasData.activeObject.y = mousePos.y;
} else if (selectedShape === "TopRight") {
CanvasData.activeObject.width = mousePos.x - CanvasData.activeObject.x;
CanvasData.activeObject.height += CanvasData.activeObject.y - mousePos.y;
CanvasData.activeObject.y = mousePos.y;
} else if (selectedShape === "LeftCenter") {
mousePos = point(e.pageX - canvas.left,e.pageY - canvas.top);
CanvasData.activeObject.width += CanvasData.activeObject.x - mousePos.x;
CanvasData.activeObject.x = mousePos.x;
} else if (selectedShape === "BottomLeft") {
mousePos = point(e.pageX - canvas.left,e.pageY - canvas.top);
CanvasData.activeObject.width += CanvasData.activeObject.x - mousePos.x;
CanvasData.activeObject.x = mousePos.x;
CanvasData.activeObject.height = mousePos.y - CanvasData.activeObject.y;
} else if (selectedShape === "BottomCenter") {
mousePos = point(e.pageX - canvas.left,e.pageY - canvas.top);
CanvasData.activeObject.height = mousePos.y - CanvasData.activeObject.y;
} else if (selectedShape === "Bottomright") {
mousePos = point(e.pageX - canvas.left,e.pageY - canvas.top);
CanvasData.activeObject.width = mousePos.x - CanvasData.activeObject.x;
CanvasData.activeObject.height = mousePos.y - CanvasData.activeObject.y;
} else if (selectedShape === "RightCenter") {
mousePos = point(e.pageX - canvas.left,e.pageY - canvas.top);
CanvasData.activeObject.width = mousePos.x - CanvasData.activeObject.x;
}
}```
[1]: https://i.stack.imgur.com/kP9pP.png
解决方法
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