Phaser 3 v3.54.0 拖放图像不拖拽

问题描述

我正在尝试将 Spine 添加到我的项目中,旧版本的 Phaser 无法加载我的 Spine,最新版本 (3.45.0) 工作正常。但是拖放在 3.45.0 中不起作用。旧版本,我的拖放工作没有问题。我的游戏对象说draggable = true...任何帮助将不胜感激。

<script src="//cdn.jsdelivr.net/npm/phaser@3.54.0/dist/phaser.min.js"></script>
<script src="./libraries/SpinePlugin.min.js"></script>
config = {
  type: Phaser.AUTO,//mode: Phaser.Scale.FIT,parent: "content",width: windWide,height: windHigh,physics: {
      default: "arcade",arcade: {
        debug: true,}
      },dom: {
      createContainer: true
  },scene:[
    LoadScene,MenuScene,UIScene,TurnDevice,Review,Vocab,ListenMatch,Spell,WordImageMatch,GameScene
  ],plugins: {
    scene: [
        { key: 'SpinePlugin',plugin: window.SpinePlugin,mapping: 'spine' }
    ]
  }
this.load.spine('eggBreak','src/assets/json/eggBreak.json','src/assets/json/eggBreak.atlas');
this.load.spine('eggWhole','src/assets/json/eggWhole.json','src/assets/json/eggWhole.atlas');
  let egg = _this.add.spine(windWide*.5,windHigh*.25,'eggWhole','idle',true)
  this.physics.add.existing(egg);
     
  let hammer = this.physics.add.image(windWide*.5,windHigh*.85,"hammer").setInteractive()
       
    this.input.setDraggable(hammer);

    this.input.on('drag',function (pointer,gameObject,dragX,dragY) {

         gameObject.x = dragX;
         gameObject.y = dragY;
                    
     });

我想用锤子砸鸡蛋,如果你能从代码看出。

谢谢

解决方法

修复 - 删除:

dom: {
      createContainer: true
  },

容器干扰了拖动。 感谢 https://phaser.discourse.group/t/drag-and-drop-not-working/9424/2 的 Milton 的帮助!

马格努斯