问题描述
每次我的应用程序进入后台然后再次激活时,SpriteView 总是重置并且 SKScene 返回到关卡的开头。我怎样才能阻止这种情况或我做错了什么?
我的代码:
print(search("hiXherehello","*he*e")) # True
print(search("hitherXhello","the*e")) # False
更新:
struct GameContainer: View {
private var scene: SKScene {
let scene = Splash()
scene.size = Size.shared.setupScenesize()
scene.scaleMode = .aspectFit
return scene
}
var body: some View {
SpriteView(scene: scene,options: .ignoresSiblingOrder)
.edgesIgnoringSafeArea(.all)
.statusBar(hidden: true)
}
}
struct Game: View {
...
var body: some View {
NavigationView {
ZStack {
GameContainer()
....
解决方法
尝试设置场景的大小和缩放模式inside Splash()
,然后将 scene
设为静态。我认为应该可以解决SpriteView一直重载的问题。
struct GameContainer: View {
static var scene = Splash()
var body: some View {
SpriteView(scene: GameContainer.scene,options: .ignoresSiblingOrder)
.ignoresSafeArea()
.statusBar(hidden: true)
}
}
struct Game: View {
...
var body: some View {
NavigationView {
ZStack {
GameContainer()
....