问题描述
任何“W”指半宽,任何“H”指半高。任何“X”和“Y”都是指与坐标轴对齐的矩形的中心。
我正在尝试编写一些用于物理模拟和游戏设计的通用四叉树代码。起初,它返回完全被搜索区域包围的四叉树内容中的所有点。在添加了一堆 print() 语句来阐明过程后,我设法解决了这个问题,但现在我有了一个我似乎无法弄清楚的新问题。出于某种原因,当我在矩形区域内查询“Placeables”的四叉树时,我要么得到完全正确的结果,但通常情况下我根本没有得到任何返回。 Placeables 定义如下:
abstract class Placeable{ //things that can be stored in quadtree
PVector pos;
abstract void show();}
四叉树代码的重要部分:
class Quadtree{ //Data structure for storing objects in 2D
Quadtree nw,ne,sw,se; //children
Quadtree parent;
ArrayList<Placeable> contents;//contents of THIS branch only,child object contents not included
float x,y,w,h;//center point,half-width and half-height
boolean divided; //false if leaf node
static final int capacity = 6; //controls maximum capacity all quadtree nodes for case-by-case tuning
...
...
boolean intersects(float rX,float rY,float rW,float rH){//Do I intersect with the rectangle defined by rX,rY,rW,rH?
return !(rX-rW >= x+w || rX+rW <= x-w
|| rY-rH >= y+h || rY+rH <= y-h);}
//return all Placeables inside a rectangular region
ArrayList<Placeable> query(float X,float Y,float W,float H){
return query(X,Y,W,H,new ArrayList<Placeable>());}
ArrayList<Placeable> query(float X,float H,ArrayList<Placeable> found){
print("Querying:",contents.size(),"/",Integer.toString(capacity),"\t");
if (!intersects(X,H)){ //if no intersection,return arraylist unmodified
print("Does Not Intersect\n");
return found;
} else { //if intersection,check contents for Placeables within the region
print("Does Intersect!\n");
for (Placeable p : contents){
if ( (p.pos.x <= X+W) && (p.pos.x >= X-W) //capitals refer to search region
&& (p.pos.y <= Y+H) && (p.pos.y >= Y-H) ){
found.add(p);
print("Found Point\t",p.pos.x,"\t",p.pos.y,"\n");}
}
if (divided){ //after checking own contents,recursively query children appending to same array
print("Descending\n");
print("NW ");
nw.query(X,found);
print("NE ");
ne.query(X,found);
print("SW ");
sw.query(X,found);
print("SE ");
se.query(X,found);
print("Raising\n");}
return found;
}
}
.....
}
以下是在 1024x768 窗口中正确输出的示例:
Querying: 6 / 6 Does Intersect!
Descending
NW Querying: 6 / 6 Does Not Intersect
NE Querying: 6 / 6 Does Intersect!
Descending
NW Querying: 4 / 6 Does Not Intersect
NE Querying: 3 / 6 Does Not Intersect
SW Querying: 6 / 6 Does Intersect!
Found Point 665.36365 379.79324
Descending
NW Querying: 1 / 6 Does Not Intersect
NE Querying: 0 / 6 Does Not Intersect
SW Querying: 0 / 6 Does Intersect!
SE Querying: 0 / 6 Does Intersect!
Raising
SE Querying: 5 / 6 Does Intersect!
Found Point 772.9317 375.3352
Raising
SW Querying: 6 / 6 Does Not Intersect
SE Querying: 6 / 6 Does Intersect!
Found Point 790.5205 386.4734
Found Point 633.3443 390.43515
Found Point 797.5499 397.1355
Descending
NW Querying: 6 / 6 Does Intersect!
Found Point 723.5054 450.78967
Found Point 741.98676 389.52292
Found Point 683.0763 488.69083
NE Querying: 4 / 6 Does Intersect!
Found Point 775.3038 432.92847
SW Querying: 6 / 6 Does Not Intersect
SE Querying: 4 / 6 Does Not Intersect
Raising
Raising
Found: 9
正确的输出图像:
Querying: 6 / 6 Does Intersect!
Descending
NW Querying: 6 / 6 Does Not Intersect
NE Querying: 6 / 6 Does Not Intersect
SW Querying: 6 / 6 Does Intersect!
Descending
NW Querying: 3 / 6 Does Not Intersect
NE Querying: 5 / 6 Does Not Intersect
SW Querying: 6 / 6 Does Not Intersect
SE Querying: 6 / 6 Does Not Intersect
Raising
SE Querying: 6 / 6 Does Not Intersect
Raising
Found: 0
我无法发现哪个区域产生正确输出的模式,但我的直觉说左侧的区域更经常不正确。
完整文件 here 可用,因此您可以在需要时运行它,但我很困惑,上周我已经回到了这个问题几次。请帮忙。
解决方法
哇,这是一个很难找到的问题(至少,我希望我解决了它)。
问题在于您在 rW
中对 rH
和 setup()
的定义:
rW = constrain(randomGaussian(),-1,1)*width/6;
rH = constrain(randomGaussian(),1)*height/6;
您不能为 rW
或 rH
设置负值。例如,假设我们测试以下值(假设 y
值也相交):
rW = -100;
rX = 500
x = 256;
w = 256;
理想情况下,intersects()
将进行如下测试:
!(400 >= 512 || 600 <= 512)
/*-->*/ !(false || false)
/*-->*/ true //(yes,they intersect)
但实际发生的是
!(rX-rW >= x+w || rX+rW <= x-w)
/*-->*/ !(500-(-100) >= 256+256 || 500+(-100) <= 256-256)
/*-->*/ !(600 >= 512 || 400 <= 0)
/*-->*/ !(true || false)
/*-->*/ false //(no,they do not intersect)
这就像您在测试该地区的错误方面。
这是一个非常简单的修复,只需在定义 abs()
和 rW
时使用 rH
:
rW = abs(constrain(randomGaussian(),1))*width/6;
rH = abs(constrain(randomGaussian(),1))*height/6;