问题描述
下面的代码是我在 C++ 中尝试使用最小的跨平台回显服务器。 它符合我的预期,除了平台相关的不对称方式 处理 IP 向后兼容性:在 Windows 上,与我尝试过的其他两个平台不同,IPv6 服务器无法处理来自 IPv4 客户端的请求。*
对我来说,其他平台可以做到这一点(下面的结果 #3)是一个意外但非常受欢迎的胜利。它为我开辟了一些可能性,前提是我也可以让它在 Windows 上工作。所以我的问题是:是否预期同样的事情在 Windows 上失败(比较结果 #3 和 #5)?我可以用服务器代码做些什么来让 #5 成功?
分解如下:
服务器使用 IPv4 (minimal_echo_server 8081 4
):
- 客户端使用 IPv4 地址:服务器按预期响应
- 客户端使用 IPv6 地址:连接失败**如预期
服务器在 Ubuntu 20.04 或 macOS 10.13 (./minimal_echo_server 8081 6
) 上使用 IPv6:
- 客户端使用 IPv4 地址:服务器响应良好(将客户端的 IP 呈现为
::ffff:
后跟 IPv4 地址) - 客户端使用 IPv6 地址:服务器按预期响应
服务器在 Windows 10 (.\minimal_echo_server.exe 8081 6
) 上使用 IPv6:
- 客户端使用 IPv4 地址:连接失败**
- 客户端使用 IPv6 地址:服务器按预期响应
* 我所说的“IPv4 客户端”的一个例子可能是以下 netcat
调用:
nc WWW.XXX.YYY.ZZZ 8081 # target the server via its IPv4 address
与以下客户端使用 IPv6 的情况相反:
nc fe80::WWWW:XXXX:YYYY:ZZZZ%en0 8081 # target the server via its IPv6 link-local address (with the client's local adapter name appended as scope)
** 在两种“失败”的情况下,失败模式似乎取决于客户端操作系统:Windows 10 客户端会暂停几秒钟,然后报告“无法建立连接因为目标机器主动拒绝了它”,而据我所知,我的 Linux 和 Darwin 客户端无限期地挂起。
// Welcome to minimal_echo_server.cpp
// This can be compiled with `cl.exe minimal_echo_server.cpp` on Windows 10 using Visual Studio 2019
// or with `g++ -o minimal_echo_server minimal_echo_server.cpp` on something more GNUey.
#ifdef _WIN32
# pragma comment(lib,"Ws2_32.lib") // winsock2
# include <winsock2.h>
# include <ws2tcpip.h> // for inet_pton() and inet_ntop()
# define SOCKET_IS_VALID(S) (S != INVALID_SOCKET)
# define CLOSE_SOCKET closesocket
typedef int socklen_t;
bool InitializeSockets(void)
{
static bool initialized = false;
WSADATA wsa;
if(!initialized && WSAStartup(MAKEWORD(2,2),&wsa) == 0) initialized = true;
return initialized;
}
#else
# include <sys/socket.h> // for socket(),bind(),etc
# include <arpa/inet.h> // for sockaddr_in and inet_ntop()
# include <unistd.h> // close()
# define SOCKET_IS_VALID(S) (S >= 0)
# define CLOSE_SOCKET close
typedef int SOCKET;
bool InitializeSockets(void) { return true; }
#endif
#include <string.h>
#include <string>
#include <sstream>
#include <iostream>
#define USAGE "Mandatory first argument: port number (decimal integer > 0)\n" \
"Optional second argument: 4 or 6 to denote IP version (default: 4)\n"
int main(int argc,const char * argv[])
{
const int maxPendingConnections = 5;
struct ::sockaddr_in serverAddress4,remoteAddress4;
struct ::sockaddr_in6 serverAddress6,remoteAddress6;
struct ::sockaddr * addressptr;
::socklen_t addressSize;
int domain;
int port = (argc > 1) ? ::atoi(argv[1]) : 0;
int ipVersion = (argc > 2) ? ::atoi(argv[2]) : 4;
if(!port) { std::cerr << USAGE; return -1; }
if(!InitializeSockets()) return -2;
if(ipVersion == 4)
{
domain = PF_INET;
addressptr = (struct ::sockaddr *)&serverAddress4;
addressSize = (::socklen_t)sizeof(serverAddress4);
::memset(addressptr,addressSize);
serverAddress4.sin_family = AF_INET;
serverAddress4.sin_port = htons(port);
serverAddress4.sin_addr.s_addr = htonl(INADDR_ANY);
}
else if(ipVersion == 6)
{
domain = PF_INET6;
addressptr = (struct ::sockaddr *)&serverAddress6;
addressSize = (::socklen_t)sizeof(serverAddress6);
::memset(addressptr,addressSize);
serverAddress6.sin6_family = AF_INET6;
serverAddress6.sin6_port = htons(port);
serverAddress6.sin6_addr = in6addr_any;
serverAddress6.sin6_scope_id = 0; // right?
}
else { std::cerr << USAGE; return -1; }
SOCKET localServerSocket = ::socket(domain,SOCK_STREAM,IPPROTO_TCP);
if(!SOCKET_IS_VALID(localServerSocket)) return -3;
// to keep the example minimal,I will not be explicitly closing sockets on error
if(::bind(localServerSocket,addressptr,addressSize) != 0) return -4;
if(::listen(localServerSocket,maxPendingConnections) != 0) return -5;
std::cerr << "listening on port " << port << " using IPv" << ipVersion << std::endl;
while(true)
{
if(ipVersion == 4)
{
addressptr = (struct ::sockaddr *)&remoteAddress4;
addressSize = (::socklen_t)sizeof(remoteAddress4);
}
else if(ipVersion == 6)
{
addressptr = (struct ::sockaddr *)&remoteAddress6;
addressSize = (::socklen_t)sizeof(remoteAddress6);
}
SOCKET remoteConnectionSocket = ::accept(localServerSocket,&addressSize);
if(!SOCKET_IS_VALID(remoteConnectionSocket)) return -6;
char buffer[128];
std::string remoteAddressstring;
if(ipVersion == 4)
{
remoteAddressstring = ::inet_ntop(AF_INET,&remoteAddress4.sin_addr,buffer,(socklen_t)sizeof(buffer)) ? buffer : "???";
}
else if(ipVersion == 6)
{
remoteAddressstring = ::inet_ntop(AF_INET6,&remoteAddress6.sin6_addr,(socklen_t)sizeof(buffer)) ? buffer : "???";
if( IN6_IS_ADDR_LINKLOCAL( &remoteAddress6.sin6_addr ) )
{
std::stringstream ss;
ss << "%" << remoteAddress6.sin6_scope_id;
remoteAddressstring += ss.str();
}
}
std::cerr << " accepted connection from " << remoteAddressstring << std::endl;
while(true)
{
char incomingData[32];
int bytesReceived = ::recv(remoteConnectionSocket,incomingData,sizeof(incomingData),0);
if(bytesReceived < 0) return -7;
if(bytesReceived == 0) break;
std::cerr << " received " << bytesReceived << " bytes from " << remoteAddressstring << std::endl;
int bytesSent = ::send(remoteConnectionSocket,bytesReceived,0); // echo
if(bytesSent != bytesReceived) return -8;
}
CLOSE_SOCKET(remoteConnectionSocket);
std::cerr << " closed connection from " << remoteAddressstring << std::endl;
}
return 0; // never reached,but let's suppress the compiler warning
}
解决方法
我相信您遇到的问题是在 Windows 下,IPV6_V6ONLY 套接字选项默认设置为启用。为了在 Windows 下获得双栈套接字(可以在 IPv6 和 IPv4 上工作),您需要为您创建的每个 IPv6 套接字手动禁用该选项:
int v6OnlyEnabled = 0; // we want v6-only mode disabled,which is to say we want v6-to-v4 compatibility
if (setsockopt(s,IPPROTO_IPV6,IPV6_V6ONLY,&v6OnlyEnabled,sizeof(v6OnlyEnabled)) != 0) printf("setsockopt() failed!?\n");
,
在 Windows 上,为了在 IPv6 服务器上接受 IPv4 客户端,服务器需要使用 Dual-Stack socket:
默认情况下,在 Windows Vista 及更高版本上创建的 IPv6 套接字仅通过 IPv6 协议运行。为了使 IPv6 套接字成为双栈套接字,setsockopt
函数在套接字绑定到 IP 地址之前,必须使用 IPV6_V6ONLY
套接字选项调用以将此值设置为零。当 IPV6_V6ONLY
套接字选项设置为零时,为 AF_INET6
地址族创建的套接字可用于向 IPv6 地址或 IPv4 映射地址发送和接收数据包。