java.lang.StringIndexOutOfBoundsException: 索引 x ,长度 0 没有循环

问题描述

我目前正在添加功能并完成我的编程老师制作的 Hang-Man 游戏。

以下错误消息:线程“AWT-EventQueue-0”中的异常 java.lang.Stringindexoutofboundsexception:索引 0,长度为 0,字符串生成器中的每个索引的索引都在更改。每次我输入一个在游戏中正确猜出的字母时都会出现。

我已经尝试了一段时间来修复它,但我还没有能够。

package hangManSo;


import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Label;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Arrays;
import java.util.Random;


import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;



public class HangManSO extends JPanel implements             ActionListener,MouseListener {
private int error;
JButton button;
JTextField field;
JFrame frame;
JLabel rättord;

HangManSO(JButton button,JTextField field,JFrame frame,JLabel rättord) {
    this.button = button;
    this.field = field;
    this.frame = frame;
    this.rättord = rättord;
    this.addMouseListener(this);
}

static String [] ord = {"rome"}; 
static Random r = new Random();
static int randomNumber=r.nextInt(ord.length);
static String d = ord[randomNumber];

StringBuilder builder = new StringBuilder(d.length());
StringBuilder builderdisplay = new StringBuilder();

public void actionPerformed(ActionEvent e) {
    Object source = e.getSource();
    
    String guessedletter = field.getText();
    
    if (source.equals(button)) {
        
         
        if (!d.contains(guessedletter)) {
            error++;
            frame.repaint();
        }
        
        
        if (d.contains(guessedletter)) {
            
            char [] randomWord = d.tochararray();   
            char CharGuessedLetter = guessedletter.charat(0);
            
            
            //gets the index of the guessed letter in the randomword
            builder.append(randomWord);
        
            int index = builder.indexOf(String.valueOf(CharGuessedLetter));
            
            //is supposed to set the correctly guessed letter in the correct index 
            builderdisplay.setCharat(index,CharGuessedLetter);
                 
            rättord.setText(builderdisplay.toString());
        

        
        }
        
        
              
        field.setText("");
   
    
    }

    
    
}

public void paintComponent(Graphics g ) {
    
    super.paintComponent(g);

    if (error == 1)
        g.drawLine(10,270,500,270);

    if (error == 2) {
        g.drawLine(10,270);
        g.drawLine(200,30,200,270);
    }
    
    if (error == 3) {
        g.drawLine(10,350,30);
    }
    
    if (error == 4) {
        g.drawLine(10,30);
        g.drawLine(200,30);
        g.drawLine(250,75);
    }
    
    if (error == 5) {
        g.drawLine(10,75);
        g.drawLine(350,100);

    }
    
    if (error == 6) {
        g.drawLine(10,100);
        g.drawoval(330,100,40,40);

    }
    
    if (error == 7) {
        g.drawLine(10,40);
        g.drawLine(350,140,200);

    }
    
    if (error == 8) {
        g.drawLine(10,200);
        g.drawLine(350,390,240);

    }
    
    if (error == 9) {
        g.drawLine(10,240);
        g.drawLine(350,310,240);

    }
    
    if (error == 10) {
        g.drawLine(10,170,400,150);

    }
    
    if (error == 11) {
        g.drawLine(10,150);
        g.drawLine(350,300,150);
        

        
  }        
  
    if(error > 11) {
        
        g.setFont(new Font("Calibri",Font.BOLD,26));
        g.drawString("GAME OVER",225,150);
        
    }

}
    


public static void main(String[] args) {
    JFrame.setDefaultLookAndFeelDecorated(true);
    JFrame frame = new JFrame("HangMan");
    frame.setDefaultCloSEOperation(JFrame.EXIT_ON_CLOSE);
    
    JLabel rubrikOrd = new JLabel("rätt gissade ord");
    rubrikOrd.setopaque(false);
    rubrikOrd.setBackground(Color.GREEN);
    rubrikOrd.setBounds(10,10,20);

    JLabel rättord = new JLabel();
    rättord.setopaque(true);
    rättord.setBackground(Color.GREEN);
    rättord.setBounds(10,35,20);
    
    
    
    
    JTextField field = new JTextField();
    field.setVisible(true);

    JButton b = new JButton("ok");
    b.setBounds(370,30);
    frame.add(b);
    field.setSize(300,30);
    field.setLocation(60,300);
    field.setVisible(true);
    frame.add(field);
    frame.add(rättord);
    frame.add(rubrikOrd);

    frame.setBackground(Color.white);
    frame.setSize(600,400);

    HangManSO object = new HangManSO(b,field,frame,rättord);
    b.addActionListener(object);
    field.addActionListener(object);
    frame.add(object);
    frame.setVisible(true);

}


@Override
public void mouseClicked(MouseEvent e) {
    System.out.println(e.getX() + " " + e.getY());
}


@Override
public void mousepressed(MouseEvent e) {
    // Todo Auto-generated method stub
    
}


@Override
public void mouseReleased(MouseEvent e) {
    // Todo Auto-generated method stub
    
}


@Override
public void mouseEntered(MouseEvent e) {
    // Todo Auto-generated method stub
    
}


@Override
public void mouseExited(MouseEvent e) {
    // Todo Auto-generated method stub
    
}

}

解决方法

代码过于复杂,让您很难看到问题所在。

您的实际问题从这一行开始,您将整个正确的单词 d 分配给 randomWord

char [] randomWord = d.toCharArray();
//randomWord now equals `{r,o,m,e}`

然后您使用完整的正确单词并将其附加到您的 builder 字符串中:

//builder equals a blank string of 4 characters "    "
builder.append(randomWord);
//builder now equals a string with 4 blank characters followed by some "    rome"
System.out.print(builder.toString());

所以现在当您尝试获取字母的索引时,例如,如果您猜到了“m”,它将返回一个大索引:

//the builder string now "    rome"
int index = builder.indexOf(String.valueOf(CharGuessedLetter));
//So `m` will be found at the 6th index of "    rome"
System.out.print("index = " + index);

因此,当您使用索引为 6 的下一行时,它将越界,因为 builderDisplay 字符串对于单词 rome 来说只有 4 个字符长:

builderDisplay.setCharAt(index,CharGuessedLetter);

那么你能做些什么来解决这个问题?我不会给你一个确切的答案,但你应该首先考虑上面的代码,它出错的地方(append),以及如何返回正确的字符索引(使用 {{1} } 字符串)

最后的提示,下面这行会得到一个字符的正确字符索引,注意我们如何使用 d 字符串,而不是 d 字符串:

builder

编辑:

关注评论。您还需要用空格填充字符串生成器以避免此问题:

int index = d.indexOf(String.valueOf(CharGuessedLetter));

另请注意,您应该检查单词中的重复字符:

//Create the hangman object
HangManSO object = new HangManSO(b,field,frame,rättord);
//Now populate the string builder with empty characters "_" or you could use a space " "
for (int i = 0; i < object.d.length(); i++) {
    object.builderDisplay.append('_');
}