从 Unity 在 Android 上共享屏幕截图

问题描述

我想把用户调用时ShareScreenshot方法的截图,用一段文字分享给他的朋友,所以我写了下面的代码

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class NativeAndroidShare : MonoBehavIoUr
{
    public static NativeAndroidShare Instance;

    bool isFocus = false;

    string Subject,Message;
    bool isProcessing = false;

    private void Awake()
    {
        Instance = this;
    }

    void OnApplicationFocus(bool focusstatus)
    {
        isFocus = focusstatus;
    }

    public void ShareScreenshot(string subject,string message)
    {
        if (!isProcessing)
        {
            Subject = subject;
            Message = message;
            StartCoroutine(ShareScreenshotInAnroid());
        }
    }

    IEnumerator ShareScreenshotInAnroid()
    {
        isProcessing = true;
        // wait for graphics to render
        yield return new WaitForEndOfFrame();

        string screenShotPath = Application.persistentDataPath + "/" + "Screenshot.png";
        ScreenCapture.CaptureScreenshot("Screenshot.png",1);
        yield return new WaitForSeconds(0.5f);

        if (!Application.isEditor)
        {
            //Create intent for action send
            AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
            AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
            intentObject.Call<AndroidJavaObject>("setAction",intentClass.GetStatic<string>("ACTION_SEND"));

            //create image URI to add it to the intent
            AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
            AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse","file://" + screenShotPath);

            //put image and string extra
            intentObject.Call<AndroidJavaObject>("putExtra",intentClass.GetStatic<string>("EXTRA_STREAM"),uriObject);
            intentObject.Call<AndroidJavaObject>("setType","image/png");
            intentObject.Call<AndroidJavaObject>("putExtra",intentClass.GetStatic<string>("EXTRA_SUBJECT"),Subject);
            intentObject.Call<AndroidJavaObject>("putExtra",intentClass.GetStatic<string>("EXTRA_TEXT"),Message);

            AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject chooser = intentClass.CallStatic<AndroidJavaObject>("createChooser",intentObject,"Share your high score");
            currentActivity.Call("startActivity",chooser);
        }

        yield return new WaitUntil(() => isFocus);
        isProcessing = false;
    }
}

当我在Android上测试时,截图正确,但共享代码没有运行,没有任何反应!你知道问题出在哪里吗?

解决方法

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