问题描述
我正在尝试,但是当运行代码时,我会得到一个可以在其上绘制的窗口,但是当我运行(我将按钮设置为键盘输入)模拟时,它摆脱了所有单元格。 代码:
import pygame,sys,math
from pygame.constants import USEREVENT
pygame.init()
srceen_size = (900,900)
srceen = pygame.display.set_mode(srceen_size)
pygame.display.set_caption("conway game of life")
clock = pygame.time.Clock()
def D_list(list):
list2 = []
for i in list:
if i not in list2:
list2.append(i)
return list2
fps = 120
chuck = (320,320)
cell = []
cell_color = (120,120,139)
cell_size = 18
cell_delete = False
movement = USEREVENT
cell_create = False
cell_moving = False
cell_re = False
list_dumbie = []
index1 = 0
index4 = 0
gen = []
index2 = 0
index3 = 0
new_gen = []
celless = True
pygame.time.set_timer(movement,3000)
while True:
clock.tick(fps)
if cell_create == True:
pos_mouse = pygame.mouse.get_pos()
x,y = pos_mouse
X = x % 20
Y = y % 20
index2 = index2 + 1
x,y = x - X,y - Y
cell.append((x,y))
cell = D_list(cell)
cell.sort()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
sys.exit()
if event.key == pygame.K_KP_ENTER:
if cell_moving == True:
cell_moving = False
else:
cell_moving = True
if event.key == pygame.K_LSHIFT:
if cell_re == False:
cell_re = True
if cell_re == True:
cell_re = False
if event.type == pygame.MOUSEBUTTONDOWN:
if cell_re == False:
cell_create = True
cell_delete = False
if cell_re == True:
cell_create = False
cell_delete = True
if event.type == pygame.MOUSEBUTTONUP:
if cell_create == True:
cell_create = False
if cell_delete == True:
cell_delete = False
if event.type == movement: #this is where i had problem
if cell_moving == True:
for a in cell:
list_dumbie = cell
list_dumbie.pop(index1)
for b in list_dumbie:
if b[0] == a[0] - cell_size or b[0] == a[0] + cell_size:
if b[1] == a[1] - cell_size or b[1] == a[1] + cell_size:
index4 = index4 + 1
if index4 == 3 or index4 == 4:
new_gen.append(a)
index4 = 0
index1 = index1 + 1
cell = new_gen
new_gen = []
cell.sort()
index1 = 0
if event.type == pygame.KEYUP:
if event.key == pygame.K_LSHIFT:
cell_re = False
srceen.fill((22,22,22))
for x,y in cell:
pygame.draw.rect(srceen,cell_color,(x+1,y+1,cell_size,cell_size))
pygame.display.update()
- 如果旁边有 3 或 4 个细胞,则该细胞保持存活,如果该细胞旁边有更多或更少的细胞,则该细胞会死亡
- 如果一个死细胞被 3 个活细胞包围,死细胞就会活过来。
解决方法
首先你必须计算单元格的邻居。创建一个显示细胞是否存活的网格和第二个网格,您可以在其中计算每个活细胞的邻居。根据这 2 个网格的数据,您可以实施规则并制作新的活细胞列表:
while True:
# [...]
for event in pygame.event.get():
# [...]
if event.type == movement:
if cell_moving == True:
alive = [[False] * 45 for _ in range(45)]
ncount = [[0] * 45 for _ in range(45)]
for a in cell:
i,j = a[0] // 20,a[1] // 20
alive[j][i] = True
for k,l in [(-1,-1),(0,(1,(-1,0),1),1)]:
if 0 <= i+k < 45 and 0 <= j+l < 45:
ncount[j+l][i+k] += 1
new_gen = []
for i in range(45):
for j in range(45):
x,y = i * 20,j * 20
if alive[j][i] and (ncount[j][i] == 2 or ncount[j][i] == 3):
new_gen.append((x,y))
elif not alive[j][i] and ncount[j][i] == 3:
new_gen.append((x,y))
cell = new_gen
cell.sort()