问题描述
所以我正在尝试自学 Python,并且作为一个项目,我正在尝试使用 pygame 创建游戏 Connect 4。我已经实现了一个显示所有图块坐标的调试功能,但是当我激活它时(将变量“调试”设置为“1”,每隔一次我尝试初始化脚本时,它就会变黑并崩溃。其他 50% 的情况下,它工作正常。当我禁用文本渲染时不会发生这种情况。但是,我不知道为什么会发生这种情况,并且在我的控制台中没有收到任何错误报告。
我正在通过 Anaconda3 发行版在 Spyder 中编写代码,使用 Python 3.7,使用 Pygame 2.0.1。
这是代码。有问题的线路似乎是 41-43,也许是 75-79,但我不知道可能有什么问题。有谁知道可能是什么问题?不同的字体也会发生这种情况。
import sys
import pygame
# ==== Settings ====
scalingFactor = 2 #Must be an integer
displayWidth = 320 * scalingFactor
displayHeight = 375 * scalingFactor
displaySize = [displayWidth,displayHeight]
Black = (0,0)
White = (255,255,255)
Grey = (255,255)
Red = (255,20,20)
Blue = (80,80,255)
player1 = Red
player2 = Blue
turnColor = player1 #Starting color
frameBackgroundColor = White
frameLatticeColor = Black
frameMargin = 5 * scalingFactor
gridWidth = 40 * scalingFactor
gridHeight = 40 * scalingFactor
columns = 7
rows = 6
fontColor = Black
debug = 1
# ==== Code ====
pygame.init()
screen = pygame.display.set_mode(displaySize)
clock = pygame.time.Clock()
pygame.display.set_caption('Connect Four')
if debug == 1: #Line 43 starts here
#This somehow makes the script unstable and won't allow it to run every other time I try to initialize it.
font = pygame.font.Font(None,24)
running = True
grid = []
for row in range(rows):
grid.append([])
for column in range(columns):
grid[row].append(0)
def drawGrid():
for row in range(rows):
for column in range(columns):
color = White
pygame.draw.rect(screen,color,[(frameMargin + gridWidth) * column + frameMargin,(frameMargin + gridHeight) * row + frameMargin,gridWidth,gridHeight])
if grid[row][column] == 1:
pygame.draw.circle(screen,player1,[(frameMargin + gridWidth) * column + frameMargin + gridWidth // 2,(frameMargin + gridHeight) * row + frameMargin + gridHeight // 2],gridWidth // 2 - 5)
if grid[row][column] == 2:
pygame.draw.circle(screen,player2,gridWidth // 2 - 5)
if debug == 1: #Line 75 starts here
textString = str(row) + "," + str(column)
textRender = font.render(textString,True,fontColor)
screen.blit(textRender,((frameMargin + gridWidth) * column + frameMargin + 8,(frameMargin + gridHeight) * row + frameMargin + 8))
def validTile_check(validTile,pos,column,row):
# Checks if registered click is on tile or on frame lattice
if pos[0] % (gridWidth + frameMargin) <= frameMargin or pos[1] % (gridWidth + frameMargin) <= frameMargin:
print("Click registered on",". Not on tile.")
# Checks if registered click is within grid
elif row > rows - 1 or column > columns - 1:
print("Click registered on",". With grid coordinates:",row,". Not a tile.")
validTile = 0
# Checks if registered click is on bottom tile
elif grid[row][column] == 0 and row == rows - 1:
validTile = 1
# Checks if registered click is on tile with placed piece in tile below
elif grid[row][column] == 0 and grid[row + 1][column] > 0:
validTile = 1
else:
validTile = 0
return validTile
def winCheck(winCondition,grid,row):
winCondition = 0
chain = 1
for n in range(1,3):
if chain == 4:
winCondition = 1
break
if row + n < rows:
if grid[row][column] == grid[row + n][column]:
chain += 1
else:
break
return winCondition
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
column = pos[0] // (gridWidth + frameMargin)
row = pos[1] // (gridHeight + frameMargin)
validTile = 0
winCondition = 0
validTile = validTile_check(validTile,row)
if validTile == 0:
print("Click registered on",". Not a valid tile.")
# Marks tile if clicked tile was unmarked.
elif grid[row][column] == 0:
if turnColor == player1:
grid[row][column] = 1
turnColor = player2
elif turnColor == player2:
grid[row][column] = 2
turnColor = player1
print("Click registered on",". Tile marked.")
# Unmarks tile if clicked tile was marked.
elif grid[row][column] > 0:
grid[row][column] = 0
print("Click registered on",". Tile unmarked.")
winCheck(winCondition,row)
if winCondition == 1:
print("Winner!")
screen.fill(Black)
drawGrid()
pygame.display.update()
clock.tick(60)
pygame.quit()
控制台看起来像这样:
In [2]: runfile('C:/Users/Admin/Documents/Connect4/Game/gameFrame.py',wdir='C:/Users/Admin/Documents/Connect4/Game')
In [1]: runfile('C:/Users/Admin/Documents/Connect4/Game/gameFrame.py',wdir='C:/Users/Admin/Documents/Connect4/Game')
pygame 2.0.1 (SDL 2.0.14,Python 3.7.4)
Hello from the pygame community. https://www.pygame.org/contribute.html
In [2]: runfile('C:/Users/Admin/Documents/Connect4/Game/gameFrame.py',Python 3.7.4)
Hello from the pygame community. https://www.pygame.org/contribute.html
In [1]:
In [2]: runfile('C:/Users/Admin/Documents/Connect4/Game/gameFrame.py',wdir='C:/Users/Admin/Documents/Connect4/Game')
当它显示“来自 pygame 社区的你好”时。它可以工作,但当它什么都不显示,或者只显示“runfile()”行时,它就会崩溃。
解决方法
我仍然不完全知道出了什么问题,但似乎不是代码。我将 Python 版本更新为 3.9.5,并通过另一个下载器而不是 Anaconda3 下载了我正在使用的 IDE 的新版本。这些事情中的任何一个都可能解决了它,但它不再崩溃!