问题描述
我可以显示游戏窗口,但没有出现红色方块,窗口在几秒钟内关闭。我正在关注本教程:https://www.youtube.com/watch?v=crUF36OkGDw&list=PLkkm3wcQHjT7gn81Wn-e78cAyhwBW3FIc 我已经观看了视频,我的代码中的所有内容都与视频中的一样。我不知道如何解决这个问题,我自己仍在学习 pygame 和 python。这是我的代码中的错误吗?还是我的设置有问题?
EDIT: is traceback something to be worried about? because I get
two of them this one: Main.py",line 58,in <module>
g.new()
then this one: Main.py",line 17,in new
self.all_sprites = pygame.sprite.LayedUpdates()
AttributeError: module 'pygame.sprite' has no attribute
'LayedUpdates
main.py
import pygame
from sprites import *
from config import *
import sys
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIN_WIDTH,WIN_HEIGHT))
self.clock = pygame.time.clock()
self.running = True
def new(self):
# a game starts
self.playing = True
self.all_sprites = pygame.sprite.LayedUpdates()
self.blocks = pygame.sprite.LayedUpdates()
self.enemies = pygame.sprite.LayedUpdates()
self.attacks = pygame.sprite.LayedUpdates()
self.player = Player(self,1,2)
def main(self):
# Game Loop
while self.playing:
self.events()
self.update()
self.draw()
self.running = False
def events(self):
#Game Events Loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.playing = False
self.running = False
def update(self):
# Game Loop Updates
self.all_sprites.update()
def draw(self):
# Game Draw Loop
self.screen.fill(BLACK)
self.all_sprites.draw(self.screen)
self.clock.tick(FPS)
pygame.display.update()
g = Game()
g.intro_screen()
g.new()
while g.running:
g.main()
g.game_over()
pygame.quit()
sys.exit()
精灵.py
import pygame
from config import *
import math
import random
class Player(pygame.sprite.Sprite):
def __init__(self,game,x,y):
self.game = game
self._layer = PLAYER_LAYER
self.groups = self.game.all_sprites
pygame.sprite.Sprite.__init__(self,self.groups)
self.x = x * TITLESIZE
self.y = y * TITLESIZE
self.width = TITLESIZE
self.height = TITLESIZE
self.image = pygame.Surface([self.width,self.height])
self.image.fill(RED)
self.rect = self.image.get_rect()
self.x = self.x
self.y = self.y
def update(self):
pass
如果需要,这里是配置文件..
WIN_WIDTH = 640
WIN_HEIGHT = 480
TITLESIZE = 32
FPS = 60
PLAYER_LAYER = 1
RED = (255,0)
BLACK = (0,0)
解决方法
您正在创建要在 Game
类中执行的代码,因此它根本没有被执行。尝试取消缩进代码,使其看起来像这样:
class Game:
# ...
# Remove four spaces from the beginning of all theses lines below
g = Game()
g.intro_screen()
g.new()
while g.running:
g.main()
g.game_over()
pygame.quit()
sys.exit()
另外,我不知道是不是复制粘贴错误,但是你的 Player
类的标识也是错误的。在从 self.game = game
到 self.y = self.y
的代码中添加四个空格,使其看起来像这样:
class Player(pygame.sprite.Sprite):
def __init__(self,game,x,y):
# Add four spaces to all those lines below
self.game = game
self._layer = PLAYER_LAYER
self.groups = self.game.all_sprites
pygame.sprite.Sprite.__init__(self,self.groups)
# ...
self.rect = self.image.get_rect()
self.x = self.x
self.y = self.y
# Keep this line as it is,because it's a method of the Player class
def update(self):
pass