如何回到pygame的主页?

问题描述

我有一个 Pygame 程序,它有一个“主页”屏幕,它有 5 个按钮,按下时会调用一个函数,该函数为每个不同的按钮打开一个不同的屏幕。对于每个屏幕,我都在右上角添加一个小的“主页”按钮,以便用户可以从任何调用的屏幕返回“主页”屏幕。

import pygame
window = pygame.display.set_mode((1500,800),pygame.RESIZABLE)

def common_screen():
    button("Home",1400,100,50,(0,200,0),(255,255,210),home_intro) **#Problem at this point**
    *#do something else too*

def text_objects(text,font):
    textSurface = font.render(text,True,0))
    return textSurface,textSurface.get_rect()

def button(msg,x,y,w,h,ic,ac,action):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()
    if x+w > mouse[0] > x and y+h > mouse[1] > y:
        pygame.draw.rect(window,(x,h))
        if click[0] == 1:
            action()
    else:
        pygame.draw.rect(window,h))
    smallText = pygame.font.SysFont(None,20)
    textSurf,textRect = text_objects(msg,smallText)
    textRect.center = ((x+(w/2)),(y+(h/2)))
    window.blit(textSurf,textRect)

def home_intro():
    run = True
    while run:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                 
        window.blit(image,0))
        pygame.display.set_caption("PROGRAM")
        button("Start",150,450,start)
        button("Screen 1",screen1)
        button("Screen 2",screen2)
        button("Stop",550,stop)
        if game_state == 'screen1':
            common_screen()

        pygame.display.flip()


home_intro()
pygame.quit()
quit()

common_screen() 函数在右上角创建一个“主页”按钮,但如果我使用 home_intro() 作为其中的 button() 函数的最后一个参数,则会导致递归错误。每次回到主页面调用main函数好像不对。创建新函数没有意义,因为它与 home_intro() 函数相同。

解决方法

不要递归调用home_intro,而是添加并调用改变game_state变量的函数:

def home():
    global game_state
    game_state = "home" 

def common_screen():
    button("Home",1400,100,50,(0,200,0),(255,255,210),home)
def home_intro():
    global game_state

    run = True
    while run:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                 
        window.blit(image,0))
        pygame.display.set_caption("PROGRAM")
        button("Start",150,450,start)
        button("Screen 1",screen1)
        button("Screen 2",screen2)
        button("Stop",550,stop)
        if game_state == 'screen1':
            common_screen()

        pygame.display.flip()