我不知道如何为sizeof和void指针取消引用该指针

问题描述

| 我不知道如何取消引用此指针... 在下面这行中的sizeof(shapetest2-> tripsName),显然是行不通的,因为它是一个指针,我不知道如何取消引用它? (这很容易吗?还是只是几个步骤?,我已经尝试了好几件事,但是无法接近)我不是一个经验丰富的编码人员,无法弄清这种特殊情况。 glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,0,sizeof(shapetest2-> tripsName),shapetest2-> tripsName); 这是设置代码。 (我正在openGL ES 1.5中试用VOB,因此,如果看起来很奇怪,这就是原因)如果我忘记了一些重要的设置或定义或代码,请告诉我并包括在内。
GLsizeiptr dataSize;
GLsizeiptr indexSize;

typedef struct shapeBase {
    void *stripsName[maxStrips];
    void *tripsName;
    void *fansName;
    int   totStrips;
    int   stripsNum[maxStrips];
    int   tripsNum;
    int   totFans;
    int   fansBgn[maxStrips];
    int   fansNum[maxStrips];
    void *dataName;
    void *listOfInserts;
    Vertex3D center;
    Vertex3D radius;
    int   damageMax;
    float weight;
    GLuint bufferName;
    GLuint indexName;
} shapeBase;

static const GLushort test2Trips[] =
{
    0,1,3,2,4,5,7,6,8,9,11,10,12,13,15,14,16,17,19,18,20,21,23,22,24,25,27,26,28,29,31,30,32,33,35,34,36,37,39,38,40,41,43,42,44,45,47,46,};

//-------------------------
static inline void shapetest2Setup(void)
{
    shapetest2 = malloc(sizeof(shapeBase));
    shapetest2->stripsName[1]   = NULL;
    shapetest2->tripsName       = &test2Trips;
    shapetest2->fansName        = NULL;
    shapetest2->dataName        = &test2Data;
    shapetest2->totStrips       = 0;
    shapetest2->stripsNum[1]    = 0;
    shapetest2->tripsNum        = 72;
    shapetest2->totFans     = 0;
    shapetest2->listOfInserts   = NULL;
    shapetest2->center      = Vertex3DMake( 0.000000,-0.000000,2.000000 );
    shapetest2->radius      = Vertex3DMake( 1.000000,1.000000,2.000000 );

    dataSize = sizeof(test1Data) + sizeof(test2Data);

    glGenBuffers(1,&mainBuffer);
    glBindBuffer(GL_ARRAY_BUFFER,mainBuffer);
    glBufferData(GL_ARRAY_BUFFER,dataSize,NULL,GL_STATIC_DRAW);

    glBufferSubData(GL_ARRAY_BUFFER,sizeof(test1Data),test1Data);
    glBufferSubData(GL_ARRAY_BUFFER,sizeof(test2Data),test2Data);

//  glGenBuffers(1,&shapetest2->indexName);
//  glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,shapetest2->indexName);
//  glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(test2Trips),test2Trips,GL_STATIC_DRAW);


    indexSize = sizeof(test1Trips) + sizeof(test2Trips);

    glGenBuffers(1,&mainIndex);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mainIndex);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER,indexSize,GL_STATIC_DRAW);
}


//------------------------------------------------------
static inline void DrawOutShape(void)
{
    glBindBuffer(GL_ARRAY_BUFFER,mainBuffer);


    glVertexPointer(3,GL_FLOAT,sizeof(VertexData3D),(void*)0);
    glNormalPointer(GL_FLOAT,(void*)12);

    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mainIndex);

//  glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,sizeof(theInsert->insertName->tripsName),theInsert->insertName->tripsName);

//  glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,sizeof(test1Trips),test1Trips);
//  glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,shapetest2->tripsName);

    glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,sizeof(shapetest2->tripsName),shapetest2->tripsName);


         glDrawElements(GL_TRIANGLES,theInsert->insertName->tripsNum,GL_UNSIGNED_SHORT,(void*)0);


    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);


polys += theInsert->insertName->tripsNum;

}
(theInsert是shapetest2的句柄(指向指针的指针,因此,如果看到\“ theInsert-> insertName \”,则可以替换shapetest2)) 如果我注释掉有问题的行,并取消注释上面的行,它正在工作,但是我需要这种间接访问(实际上,我需要另一种级别的间接访问,可以在另一条注释掉的行中看到),但是如果我能弄清楚取消引用此行,我应该能够将它用于另一个间接级别?)     

解决方法

sizeof
是编译时常量,可在您提供的确切类型上使用。
void*
中的
sizeof
只是计算机上指针的大小(可能是4/8字节)。只需存储大小以及其他数据即可。     

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