问题描述
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我正在尝试将数组中的项目插入树中。我的函数运行良好,并一直创建到树左侧的叶节点的节点。问题是当检测到较高级别的叶节点时应该递归返回时,它只是完全停止构建树。这是代码:
void WLD::treeInsert(BSP_Node *tree_root,int node_number)
{
if ( tree_root == NULL )
{
tree_root = new BSP_Node();
tree_root->node_number = node_number;
tree_root->normalX = bsp_array[node_number].normal[0];
tree_root->normalY = bsp_array[node_number].normal[1];
tree_root->normalZ = bsp_array[node_number].normal[2];
tree_root->splitdistance = bsp_array[node_number].splitdistance;;
tree_root->region = bsp_array[node_number].region;
tree_root->left = bsp_array[node_number].left; //because the array starts at index 0
tree_root->right = bsp_array[node_number].right; //because the array starts at index 0
tree_root->left_node = NULL;
tree_root->right_node = NULL;
errorLog.OutputSuccess(\"Inserting new node: %i\",node_number);
errorLog.OutputSuccess(\"Left node index: %i\",bsp_array[node_number].left);
errorLog.OutputSuccess(\"Right node index: %i\",bsp_array[node_number].right);
node_number++;
// Check for leaf nodes
if(tree_root->region != 0)
{
errorLog.OutputSuccess(\"This is a leaf node! Returning!\");
return;
}
}
if ( tree_root->left > 0)
{
//tree_root->left_node = new BSP_Node();
errorLog.OutputSuccess(\"Left node not NULL,inserting it!\");
treeInsert( tree_root->left_node,tree_root->left );
}
else if (tree_root->right > 0)
{
//tree_root->right_node = new BSP_Node();
errorLog.OutputSuccess(\"Right node not NULL,inserting it!\");
treeInsert( tree_root->right_node = NULL,tree_root->right );
}
}
如您所见,当它检测到叶子节点时,它应该返回到调用函数(此函数在离该节点更近的级别上。有人有任何建议吗?
解决方法
if ( tree_root->left > 0) {
// implementation
}
else if (tree_root->right > 0) {
// implementation
}
这不是两个单独的if语句,而不是if / else吗?否则,它只会做任何一方,而不会做任何一方。