单个父级视图中有多个子级视图

问题描述

| 我做了两堂课 在第一视图类中,我正在制作第二视图的多个实例 并添加到第一个视图中,但仅显示一个视图 请帮我.. 这是父视图
package com.game.AntSmash;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.Drawable;
import android.view.SurfaceView;
import android.widget.AbsoluteLayout;
import android.widget.LinearLayout;

public class surface extends LinearLayout {


    public surface(Context context) {
        super(context);
        this.setLayoutParams(new LinearLayout.LayoutParams(
                LinearLayout.LayoutParams.FILL_PARENT,LinearLayout.LayoutParams.FILL_PARENT));
        this.setBackgroundDrawable(getResources().getDrawable(R.drawable.grass));
        Drawable d = getResources().getDrawable(R.drawable.ant_big);
        d.setBounds(160,160 + d.getIntrinsicWidth(),d.getIntrinsicHeight());
        this.addView(new antView(context,d,0.2f,0));
        d = getResources().getDrawable(R.drawable.ant_big);
        d.setBounds(0,d.getIntrinsicWidth(),d.getIntrinsicHeight());
            this.addView(new antView(context,160,0));

    }
}
这是子视图
package com.game.AntSmash;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Picture;
import android.graphics.drawable.Drawable;
import android.text.BoringLayout.Metrics;
import android.view.View;
import android.widget.ImageView;

public class antView extends View {
    int screenW = 320;
    int screenH = 480;
    int X;
    int Y;
    int initialY ;
    int ballW;
    int ballH;
    int angle;
    float dY;
    float dX;
    float acc;
    int initialX;
    Drawable ball;


    public antView(Context context,Drawable bmp,float speed,int dx,int dy,int initialX,int initialY,int angle) {
        super(context); 
        this.ball = bmp;
        this.acc = speed;
        this.dX = dx;
        this.dY = dy;
        this.initialX = initialX;
        this.initialY = initialY;
        this.angle = angle;
    }

    @Override
    public void onDraw(Canvas canvas){
        super.onDraw(canvas); 

        //compute roughly ball speed and location
        Y+= (int) dY; //increase or decrease vertical position  
        if (Y > (screenH - ballH)) {
            dY=(-1)*dY; //reverse speed when bottom hit 
        }
        dY+= acc; //increase or decrease speed

        //compute roughly ball speed and location
        X+= (int) dX; //increase or decrease vertical position  
        if (X > (screenW - ballW)) {
            dX=(-1)*dX; //reverse speed when bottom hit 
        }
        dX+= acc / 5; //increase or decrease speed


        //increase rotating angle
        if ((angle = angle + 10) >360) angle =0;

        //draw ball
        canvas.save(); //save the position of the canvas
        canvas.rotate(angle,X + (ballW / 2),Y + (ballH / 2)); //rotate the canvas
        canvas.translate(X,Y);
        ball.draw(canvas);
        canvas.restore(); //rotate the canvas back so that it looks like ball has rotated


        //call the next frame
        if(X > screenW - ballW && Y > screenH - ballH) {

        } else {
            invalidate();
        }

    }

}
这是活动
package com.game.AntSmash;

import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.TranslateAnimation;
import android.widget.LinearLayout;

public class AntSmashActivity extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        LinearLayout v = new surface(this);
        setContentView(v);

    }
}
    

解决方法

您需要为LinearLayout父级设置一些布局参数,还需要使用ѭ3来定义子视图的显示方式。 孩子的身材可能太大。 如果要使用2D绘图,我建议您编写一个教程系列。使用SurfaceView进行2D绘图比使用“视图和布局”更容易。 最后的提示:类名应以大写字母开头。
Surface
AntView
代替
surface
antView
。