问题描述
|
我做了两堂课
在第一视图类中,我正在制作第二视图的多个实例
并添加到第一个视图中,但仅显示一个视图
请帮我..
这是父视图
package com.game.AntSmash;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.Drawable;
import android.view.SurfaceView;
import android.widget.AbsoluteLayout;
import android.widget.LinearLayout;
public class surface extends LinearLayout {
public surface(Context context) {
super(context);
this.setLayoutParams(new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,LinearLayout.LayoutParams.FILL_PARENT));
this.setBackgroundDrawable(getResources().getDrawable(R.drawable.grass));
Drawable d = getResources().getDrawable(R.drawable.ant_big);
d.setBounds(160,160 + d.getIntrinsicWidth(),d.getIntrinsicHeight());
this.addView(new antView(context,d,0.2f,0));
d = getResources().getDrawable(R.drawable.ant_big);
d.setBounds(0,d.getIntrinsicWidth(),d.getIntrinsicHeight());
this.addView(new antView(context,160,0));
}
}
这是子视图
package com.game.AntSmash;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Picture;
import android.graphics.drawable.Drawable;
import android.text.BoringLayout.Metrics;
import android.view.View;
import android.widget.ImageView;
public class antView extends View {
int screenW = 320;
int screenH = 480;
int X;
int Y;
int initialY ;
int ballW;
int ballH;
int angle;
float dY;
float dX;
float acc;
int initialX;
Drawable ball;
public antView(Context context,Drawable bmp,float speed,int dx,int dy,int initialX,int initialY,int angle) {
super(context);
this.ball = bmp;
this.acc = speed;
this.dX = dx;
this.dY = dy;
this.initialX = initialX;
this.initialY = initialY;
this.angle = angle;
}
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
//compute roughly ball speed and location
Y+= (int) dY; //increase or decrease vertical position
if (Y > (screenH - ballH)) {
dY=(-1)*dY; //reverse speed when bottom hit
}
dY+= acc; //increase or decrease speed
//compute roughly ball speed and location
X+= (int) dX; //increase or decrease vertical position
if (X > (screenW - ballW)) {
dX=(-1)*dX; //reverse speed when bottom hit
}
dX+= acc / 5; //increase or decrease speed
//increase rotating angle
if ((angle = angle + 10) >360) angle =0;
//draw ball
canvas.save(); //save the position of the canvas
canvas.rotate(angle,X + (ballW / 2),Y + (ballH / 2)); //rotate the canvas
canvas.translate(X,Y);
ball.draw(canvas);
canvas.restore(); //rotate the canvas back so that it looks like ball has rotated
//call the next frame
if(X > screenW - ballW && Y > screenH - ballH) {
} else {
invalidate();
}
}
}
这是活动
package com.game.AntSmash;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.TranslateAnimation;
import android.widget.LinearLayout;
public class AntSmashActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LinearLayout v = new surface(this);
setContentView(v);
}
}
解决方法
您需要为LinearLayout父级设置一些布局参数,还需要使用ѭ3来定义子视图的显示方式。
孩子的身材可能太大。
如果要使用2D绘图,我建议您编写一个教程系列。使用SurfaceView进行2D绘图比使用“视图和布局”更容易。
最后的提示:类名应以大写字母开头。
Surface
和AntView
代替surface
和antView
。