问题描述
||
在我遇到的情况下,我需要一些C ++代码,每2小时执行一次命令,尽管我不是用C ++(而是C#)编写程序,但是在这种情况下,我无法使用C#。
有人可以提供示例代码来说明这一点吗?
解决方法
可能是这样简单吗?:
VOID WINAPI Sleep(
__in DWORD dwMilliseconds
);
。
while (true)
{
dosmt();
sleep(2*60*60*1000);
}
还是在单个线程中启动它以防应与其余程序并行执行?在这种情况下,boost :: thread可以提供帮助。
, c ++标准库没有提供任何类似于c#计时器的选项,您可以使用sleep,但是那样会挂起线程,
不太准确的解决方法是从初始化时的时钟获取时间,
并将检查放在某个定期执行的块中,以查看时间是否大于“ init + step”,然后跳转到您的计时器语句并重置init = cur_time。
或者您可以使用Windows计时器:
http://www.cplusplus.com/forum/beginner/11271/
http://www.cplusplus.com/forum/windows/5531/
, 使用C ++服务向导创建服务,然后将其插入服务(当然会有更多的错误捕获)。这应该适用于大多数现代Windows版本。
#include \"stdafx.h\"
#include <windows.h>
#include <iostream>
using namespace std;
/**
A callback function. It is similar to a delegate in .Net.
*/
VOID CALLBACK theTimerCallback(PVOID aParam,BOOLEAN TimerOrWaitFired)
{
// This is executed when the timer fires.
cout << \"The timer says: Hello,world.\" << endl;
// The parameter (see below) is a handle to single the
// main thread to shut down.
HANDLE theShutdownEvent = (HANDLE)aParam;
// Tell the main thread to shutdown.
SetEvent (theShutdownEvent);
}
int _tmain(int argc,_TCHAR* argv[])
{
// Assuming you have a program running some main thread,this
// will run a timer in the background and handle the timer callbacks.
// So if this is a service,this timer would execute while the main
// service thread can handle startup and shutdown of the service.
// If it is just a single thread of an application that you manually
// execute,then using a sleep in a loop would work fine.
// Creating an event to make this main thread wait.
HANDLE anEventHandle = CreateEvent (NULL,TRUE,FALSE,L\"Shutdown event\");
// The queue object that handles the timers
HANDLE theTimerQueueHandle = CreateTimerQueue ();
HANDLE theTimerHandle = NULL;
if (CreateTimerQueueTimer (
&theTimerHandle,// The handle to the timer is written to this variable.
theTimerQueueHandle,// The handle to the timer queue that tracks this timer.
theTimerCallback,// The callback function (see above).
anEventHandle,// A parameter sent to the callback function. This can be anything.
10000,// Time to fire,in milliseconds (10 secs).
0,// Execution period - 0 means it only fires once.
WT_EXECUTEDEFAULT // Look at the API docs and pick your own flags.
) )
{
cout << \"Main thread waiting for timer.\" << endl;
// This makes the main thread wait until the timer fires. Normally,something like
// a service would have its own mechanism of waiting on the main thread.
WaitForSingleObject (anEventHandle,INFINITE);
// This shuts down all the timers,deletes their handles,waits for
// handler functions to finish,and deletes the timer handles as well
// as the queue handle.
DeleteTimerQueueEx (theTimerQueueHandle,INVALID_HANDLE_VALUE);
}
CloseHandle (anEventHandle);
cout << \"Main thread exiting\" << endl;
return 0;
}