问题描述
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我正在使用Java,但无法使小箭头在applet中起作用,有人可以帮助我吗?这是我写的代码
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JApplet;
import javax.swing.JLabel;
public class KeyboardJApplet extends JApplet {
int weigh = 20;
int height = 20;
JLabel c;
@Override
public void init() {
while (true) {
try {
setFocusable(true);
c.addKeyListener(new KeyAdapter() {
@Override
public void keypressed(KeyEvent ke) {
int e = ke.getKeyCode();
/*
switch (e) {
case KeyEvent.VK_RIGHT:
weigh++;
break;
case KeyEvent.VK_LEFT:
weigh--;
break;
case KeyEvent.VK_UP:
height++;
break;
case KeyEvent.VK_DOWN:
height--;
break;
}
*/
if (e == KeyEvent.VK_RIGHT) {
//c.setLocation(c.getX()+1,c.getY());
weigh++;
repaint();
}
if (e == KeyEvent.VK_LEFT) {
//c.setLocation(c.getX()-1,c.getY());
weigh--;
repaint();
}
if (e == KeyEvent.VK_UP) {
//c.setLocation(c.getX(),c.getY()-1);
height--;
repaint();
}
if (e == KeyEvent.VK_DOWN) {
//c.setLocation(c.getX(),c.getY()+1);
height++;
repaint();
}
}
});
add(c);
} catch (NullPointerException e) {
}
}
}
@Override
public void paint(Graphics g) {
JLabel c = new JLabel(\"java\");
g.drawString(c.getText(),weigh,height);
}
}
解决方法
init方法中不应有while(true)循环。
通过重写JPanel(或JCompnent)的paintComponent()方法来完成自定义绘制,然后将组件添加到applet内容窗格。阅读Swing教程上有关自定义绘画的部分,以获取更多信息和示例。
如果要响应按键,则应使用按键绑定,而不是KeyListener。
您无需创建标签,然后使用getText()即可绘制文本。
我建议您花些时间阅读Swing教程的基础知识。