问题描述
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我在“在应用程序中购买”和Cocos2D引擎遇到一个非常奇怪的问题。
一切似乎都运行良好,并且交易没有问题。
但是,当我多次打开和关闭使用“在应用程序中购买”交易的场景时,应用程序将崩溃。有时会在几分钟后发生。
.m文件:
在我的初始化函数中:
if ([SKPaymentQueue canMakePayments]) {
productsRequest=[[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithObjects: @\"xxx.blockads\",@\"xxx.unlocklevels\",nil]];
productsRequest.delegate = self;
[productsRequest start];
} else {
//
}
与“应用内”相关的其他功能
-(void) unlock1: (id) sender {
payment = [SKPayment paymentWithProductIdentifier:@\"xxx.blockads\"];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
-(void) unlock2: (id) sender {
payment = [SKPayment paymentWithProductIdentifier:@\"xxx.unlocklevels\"];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response {
SKProduct *validProduct = nil;
int count = [response.products count];
if (count > 0) {
validProduct = [response.products objectAtIndex:0];
} else if (!validProduct) {
}
NSLog(@\"Valid products: %@\",response.products);
NSLog(@\"invalid products: %@\",response.invalidProductIdentifiers);
}
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
break;
case SKPaymentTransactionStatePurchased:
//Something
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
if (transaction.error.code != SKErrorPaymentCancelled) {
NSLog(@\"An error encounterd\");
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
}
}
}
崩溃日志:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xd0000008
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x35db9c98 objc_msgSend + 16
1 StoreKit 0x31c77d96 -[SKProductsRequest handleFinishResponse:returningError:] + 38
2 StoreKit 0x31c79086 -[SKRequest _requestFinishedNotification:] + 150
3 Foundation 0x3010f17c _nsnote_callback + 136
4 CoreFoundation 0x31091208 __CFXNotificationPost_old + 396
5 CoreFoundation 0x3102bee4 _CFXNotificationPostNotification + 112
6 Foundation 0x3010c5cc -[NSNotificationCenter postNotificationName:object:userInfo:] + 64
7 AppSupport 0x325ae44e -[CPDistributedNotificationCenter deliverNotification:userInfo:] + 38
8 AppSupport 0x325af77a _CPDNDeliverNotification + 198
9 AppSupport 0x325ae1d0 _XDeliverNotification + 116
10 AppSupport 0x325a4dd0 migHelperRecievePortCallout + 132
11 CoreFoundation 0x31099a90 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20
12 CoreFoundation 0x3109b838 __CFRunLoopDoSource1 + 160
13 CoreFoundation 0x3109c606 __CFRunLoopRun + 514
14 CoreFoundation 0x3102cebc CFRunLoopRunSpecific + 224
15 CoreFoundation 0x3102cdc4 CFRunLoopRunInMode + 52
16 GraphicsServices 0x32215418 GSEventRunModal + 108
17 GraphicsServices 0x322154c4 GSEventRun + 56
18 UIKit 0x32795d62 -[UIApplication _run] + 398
19 UIKit 0x32793800 UIApplicationMain + 664
20 ninjaballhd 0x00003b96 main (main.m:13)
21 ninjaballhd 0x00003b68 start + 32
Thread 1 name: Dispatch queue: com.apple.libdispatch-manager
Thread 1:
0 libsystem_kernel.dylib 0x3002afbc kevent + 24
1 libdispatch.dylib 0x366ee094 _dispatch_mgr_invoke + 672
2 libdispatch.dylib 0x366ef04a _dispatch_queue_invoke + 86
3 libdispatch.dylib 0x366ee60a _dispatch_worker_thread2 + 190
4 libsystem_c.dylib 0x3624358a _pthread_wqthread + 258
5 libsystem_c.dylib 0x36243bbc start_wqthread + 0
Thread 2:
0 libsystem_kernel.dylib 0x3002a3ec __workq_kernreturn + 8
1 libsystem_c.dylib 0x362436d8 _pthread_wqthread + 592
2 libsystem_c.dylib 0x36243bbc start_wqthread + 0
Thread 3 name: WebThread
Thread 3:
0 libsystem_kernel.dylib 0x30027c00 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x30027758 mach_msg + 44
2 CoreFoundation 0x3109a2b8 __CFRunLoopServiceMachPort + 88
3 CoreFoundation 0x3109c562 __CFRunLoopRun + 350
4 CoreFoundation 0x3102cebc CFRunLoopRunSpecific + 224
5 CoreFoundation 0x3102cdc4 CFRunLoopRunInMode + 52
6 WebCore 0x32ccb37a RunWebThread(void*) + 378
7 libsystem_c.dylib 0x3624230a _pthread_start + 242
8 libsystem_c.dylib 0x36243bb4 thread_start + 0
Thread 4 name: AURemoteIO::IOThread
Thread 4:
0 libsystem_kernel.dylib 0x30027c00 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x30027758 mach_msg + 44
2 AudioToolbox 0x32308824 AURemoteIO::IOThread::Run() + 80
3 AudioToolbox 0x3230e342 AURemoteIO::IOThread::Entry(void*) + 2
4 AudioToolbox 0x3224348a CAPThread::Entry(CAPThread*) + 138
5 libsystem_c.dylib 0x3624230a _pthread_start + 242
6 libsystem_c.dylib 0x36243bb4 thread_start + 0
解决方法
这很可能是内存管理问题。
handleFinishResponse:returningError:
可能是由于内存管理错误而被释放的对象的内部方法。
在收到IAP的响应之前,您要取消分配处理应用程序内购买的控制器。由于来自互联网连接的延迟响应,选择器被发送到一个已释放对象。
在Stackoverflow上还有另一个问题,具有完全相同的例外,其原因是内存管理问题。
使用NSZombieEnabled检查这是否是导致异常的原因
从cocoadev.com:
双击您的Xcode项目的“可执行文件”组中的可执行文件。
单击参数选项卡。
在“要在环境中设置的变量:”部分中,创建一个名为“ NSZombieEnabled \”的变量,并将其值设置为“ YES”。
,handleFinishResponse:returningError:
的代码在哪里-如果不存在,则说明正在导致崩溃。
还将以下代码添加到您的场景中,以停止创建多个事务观察器:
- (void)onExit {
[super onExit];
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
}