问题描述
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我建立了一个太空侵略者游戏,问题是击中灵敏度太敏感了。这是我跟踪玩家是否被击中的方式。
bool playersWasShot=false;
foreach (var shotsInvader in Invadershots)
{ // below is the Area representing the image size. and the location of the invaders shot
if(playership.Area.Contains(shotsInvader.Location))
{
//player was shot game over.
playersWasShot=true;
break;
}
}
PlayerShip类的area属性:
// move simply updates the position of the ship on the x-axis as i move the ship.
// as you can guess. the second variable represents the size of the picture
Area =new Rectangle(new Point(move,900),Properties.Resources.player.Size);
Shots类中的Shot Location属性将随着镜头移动到
播放器
// the shot,travels to the player on the y-axis only
Location=new Point(Location.X,invaderShotLocation);
当游戏结束时,我检查了调试器。.这就是我得到的:
这行:
if(playership.Area.Contains(shotsInvader.Location))
{
//i put a debugging point inside this if statment!!!
}
代表船上的信息:
player Area {X=90,Y=900,Width=54,Height=33}
Location {X=60,Y=900}
代表拍摄的侵略者信息:
Location {X=140,Y=900}
射门甚至没有进入玩家的飞船内。
public static Bitmap SHIP = Properties.Resources.player;
public Point Location;
public int move=10;
public Rectangle Area { set { } get { return new Rectangle(new Point(move,Properties.Resources.player.Size); } }
public void Draw(Graphics g)
{
这些是控制所有运动和绘制的舰船类中的2种方法
if (game.Alive) //checks if the player is alive.
{
// draws the SHIP picture. 900 is a fixed field..thats where the ship is
// it is on the y axis that never changes.. x-axis do change..depending
// on where i move the ship to.
g.DrawImage(SHIP,move,900);
Location = new Point(move,900);
}
else
{
g.DrawImage(SHIP,900,SHIP.Width,SHIP.Height);
Location = new Point(move,900);
}
}
public void Move(Direction d)
{
switch (d)
{
//当我按下指示向左或向右移动的箭头时,会传递一个枚举
case Direction.LEFT:移动-= 10;打破;
方向:右移+ = 10;打破;
}
Area = new Rectangle(new Point(move,900),SHIP.Size);
}
注意=当玩家在打击侵略者时应用相同的逻辑,并且仅在射击时提示侵略者消失
在Shot类中发现错误。球员和侵略者的射门分享:
..我发现了错误。那是铅球课。我现在修改它。问题已经解决
解决方法
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