问题描述
我正在努力将 SVG 曲线 C
转换为 Python 中的一组直线
语法是 C x1 y1,x2 y2,x y
这是我应该得到什么线而不是曲线的例子 https://svg-path-visualizer.netlify.app/#M%2010%2010%20C%2020%2020%2C%2040%2020%2C%2050%2010%20M%2010%2010%20L%2020%2017%20L%2040%2017%20L%2050%2010
如何用一组给定的线来近似 svg 曲线?
解决方法
//**************************************************************************
// Gesture Recognizers
// MARK: Gesture Recognizers
//**************************************************************************
@objc func handleTap(recognizer: UITapGestureRecognizer)
{
if(data.isNavigationOff == true) { return } // No panel select if Add,Update,EndWave,or EndGame
if(gameMenuTableView.isHidden == false) { return } // No panel if game menu is showing
let location: CGPoint = recognizer.location(in: gameScene)
if(data.isAirStrikeModeOn == true)
{
let projectedPoint = gameScene.projectPoint(SCNVector3(0,0))
let scenePoint = gameScene.unprojectPoint(SCNVector3(location.x,location.y,CGFloat(projectedPoint.z)))
gameControl.airStrike(position: scenePoint)
}
else
{
let hitResults = gameScene.hitTest(location,options: hitTestOptions)
for vHit in hitResults
{
if(vHit.node.name?.prefix(5) == "Panel")
{
// May have selected an invalid panel or auto upgrade was on
if(gameControl.selectPanel(vPanel: vHit.node.name!) == false) { return }
return
}
}
}
}
//**************************************************************************
@objc func handlePan(recognizer: UIPanGestureRecognizer)
{
if(data.gameState != .run || data.isGamePaused == true) { return }
currentLocation = recognizer.location(in: gameScene)
switch recognizer.state
{
case UIGestureRecognizer.State.began:
beginLocation = recognizer.location(in: gameScene)
break
case UIGestureRecognizer.State.changed:
if(currentLocation.x > beginLocation.x * 1.1)
{
beginLocation.x = currentLocation.x
gNodes.camera.strafeLeft()
}
if(currentLocation.x < beginLocation.x * 0.9)
{
beginLocation.x = currentLocation.x
gNodes.camera.strafeRight()
}
break
case UIGestureRecognizer.State.ended:
break
default:
break
}
}
返回三次贝塞尔曲线上的一个点,其中 get_cubic_bezier_point
是曲线参数(0 到 1),t
是 4 个曲线点的列表:
p
这是一个 JS 片段来说明 CB:
import numpy as np
def get_cubic_bezier_point(t,p):
multipliers = [
t * t * t,3 * t * t * (1 - t),3 * t * (1 - t) * (1 - t),(1 - t) * (1 - t) * (1 - t)
]
x = 0
y = 0
for index in range(4):
x += p[index][0] * multipliers[index]
y += p[index][1] * multipliers[index]
return [x,y]
points = [
[10,10],[100,250],[150,-100],[220,140],]
for t in np.arange(0,1,0.1):
point = get_cubic_bezier_point(t,points)
print(point)
const points = [
{x: 10,y: 10},{x: 100,y: 250},{x: 150,y: -100},{x: 220,y: 140}
];
const fp = i => `${points[i].x},${points[i].y}`;
d3.select('path').attr('d',`M ${fp(0)} C ${fp(1)} ${fp(2)} ${fp(3)}`);
const findCBPoint = t => {
const multipliers = [
t * t * t,(1 - t) * (1 - t) * (1 - t)
]
return multipliers.reduce((s,m,i) => ({
x: s.x + points[i].x * m,y: s.y + points[i].y * m
}),{x: 0,y: 0});
}
for (let t = 0; t <= 1; t += 0.1) {
const p = findCBPoint(t);
console.log(p);
d3.select('svg').append('circle')
.attr('cx',p.x).attr('cy',p.y).attr('r',3);
}
path {
stroke: red;
fill: none;
}
我认为应该这样做:
function differ(no1,no2,no3,amount) {
return no1 + ((no2 - no1) * no3 / amount);
}
function linePointOnBezier(p1,p2,p3,p4,noOfLines) {
var t = 0;
var points = [];
for(var t = 0; t <= noOfLines; t++) {
var l2 = { //layer 2
p1: {
x: differ(p1.x,p2.x,t,noOfLines),y: differ(p1.y,p2.y,},p2: {
x: differ(p2.x,p3.x,y: differ(p2.y,p3.y,p3: {
x: differ(p3.x,p4.x,y: differ(p3.y,p4.y,};
var l3 = { //layer 3
p1: {
x: differ(l2.p1.x,l2.p2.x,y: differ(l2.p1.y,l2.p2.y,p2: {
x: differ(l2.p2.x,l2.p3.x,y: differ(l2.p2.y,l2.p3.y,};
var point = [
differ(l3.p1.x,l3.p2.x,differ(l3.p1.y,l3.p2.y,];
points.push(point);
}
return points;
}