在冰湖游戏中从 Q-Learning 算法实现 SARSA

问题描述

我正在使用 Q-Learning 和 SARSA 算法解决冰湖游戏。我有 Q-Learning 算法的代码实现,并且有效。此代码取自 Maxim Lapan 的“深度强化学习实践”的第 5 章。我正在尝试更改此代码以实现 SARSA 而不是 Q-Learning,但我不知道如何去做。我研究了这两种算法,但对它们如何转换为代码感到迷惑。为了实施 SARSA,我必须对此代码进行哪些更改?

# Code pulled from Max Lapan textbook
#
#!/usr/bin/env python3
import gym
import collections
import tensorboard
import torch
from torch.utils.tensorboard import SummaryWriter

ENV_NAME = "FrozenLake-v0"
GAMMA = 0.9
TEST_EPISODES = 150


class Agent:
    def __init__(self):
        self.env = gym.make(ENV_NAME)
        self.state = self.env.reset()
        self.rewards = collections.defaultdict(float)
        self.transits = collections.defaultdict(collections.Counter)
        self.values = collections.defaultdict(float)

    def play_n_random_steps(self,count):
        for _ in range(count):
            action = self.env.action_space.sample()
            new_state,reward,is_done,_ = self.env.step(action)
            self.rewards[(self.state,action,new_state)] = reward
            self.transits[(self.state,action)][new_state] += 1
            self.state = self.env.reset() if is_done else new_state

    def select_action(self,state):
        best_action,best_value = None,None
        for action in range(self.env.action_space.n):
            action_value = self.values[(state,action)]
            if best_value is None or best_value < action_value:
                best_value = action_value
                best_action = action
        return best_action

    def play_episode(self,env):
        total_reward = 0.0
        state = env.reset()
        while True:
            action = self.select_action(state)
            new_state,_ = env.step(action)
            self.rewards[(state,new_state)] = reward
            self.transits[(state,action)][new_state] += 1
            total_reward += reward
            if is_done:
                break
            state = new_state
        return total_reward

    def value_iteration(self):
        for state in range(self.env.observation_space.n):
            for action in range(self.env.action_space.n):
                action_value = 0.0
                target_counts = self.transits[(state,action)]
                total = sum(target_counts.values())
                for tgt_state,count in target_counts.items():
                    reward = self.rewards[(state,tgt_state)]
                    best_action = self.select_action(tgt_state)
                    action_value += (count / total) * (reward + GAMMA * self.values[(tgt_state,best_action)])
                self.values[(state,action)] = action_value


if __name__ == "__main__":
    test_env = gym.make(ENV_NAME)
    agent = Agent()
    writer = SummaryWriter(comment="-q-iteration")

    iter_no = 0
    best_reward = 0.0
    while True:
        iter_no += 1
        agent.play_n_random_steps(100)
        agent.value_iteration()

        reward = 0.0
        for _ in range(TEST_EPISODES):
            reward += agent.play_episode(test_env)
        reward /= TEST_EPISODES
        writer.add_scalar("reward",iter_no)
        if reward > best_reward:
            print("Best reward updated %.3f -> %.3f" % (best_reward,reward))
            best_reward = reward
        if reward > 0.80:
            print("Solved in %d iterations!" % iter_no)
            break
    writer.close()

解决方法

我不知道它是否会有所帮助,但我过去开发了一种算法,可以比较 Gridworld 游戏中 2 个代理的性能。其中一个代理使用 Q-learning,另一个使用 SARSA。

您将在此处找到代码文件:https://github.com/Elpazzu/AI-models/blob/master/Reinforcement-Learning/Gridworld