问题描述
def movement(self):
prevX = self.x
prevY = self.y
key = pygame.key.get_pressed()
if key[pygame.K_w]:
self.y -= 32
elif key[pygame.K_s]:
self.y += 32
elif key[pygame.K_a]:
self.x -= 32
elif key[pygame.K_d]:
self.x += 32
x = int(self.x / 32)
y = int(self.y / 32)
if TEXT_LEVEL[x][y] != "=":
print("wall")
print(x,y)
print(TEXT_LEVEL[x][y])
self.rect.topleft = (self.x,self.y)
self.x = prevX
self.y = prevY
============.===============
=..........=...............=
=..........=...............=
=...........*..............=
=....===============.......=
=....=.....................=
=....=.............=.......=
.....===============........
=..................*.......=
=..........................=
=....===============.......=
=....*.............*.......=
=........=====.............=
= .........................=
============.===============
我正在做的是检查我的精灵的当前位置是否与墙的坐标匹配。如果是这样,我会重置 x 和 y 并且不更新其位置。出于某种原因,这不起作用,我不知道为什么它会失败。
如果有任何需要引用的内容,可以在我的 github 上找到完整的项目:https://github.com/rob-roibu/Pac-man
解决方法
更改self.rect.topleft
和self.x
后需要更新self.y
:
self.x = prevX
self.y = prevY
self.rect.topleft = (self.x,self.y)