问题描述
我制作了这段代码,当运行时向 mzone 添加一个值,最大为 3,五秒后应该减少添加的值,但最后一部分不起作用。我还在学习,所以我不知道可能有什么问题。
clubsList[playerCountry].mzone = (clubsList[playerCountry].mzone + 1) || 1; //This works perfectly. It adds 1 to the mzone everytime it's run.
console.log(clubsList[playerCountry].mzone)
setTimeout(function(){ (clubsList[playerCountry].mzone - 1 ) },5000); //This isn't working
setTimeout(function(){ (console.log(clubsList[playerCountry].mzone)) },6000);
完成的代码:
clubsList = []
onNet('verifyMeetingzone',(playerCountry) => {
if (!clubsList[playerCountry]) {
clubsList[playerCountry] = {}
clubsList[playerCountry].mzone = 0
}
// HERE
if (clubsList[playerCountry].mzone <= 2) {
console.log("Mzone Criado")
clubsList[playerCountry].mzone = (clubsList[playerCountry].mzone + 1) || 1;
console.log(clubsList[playerCountry].mzone)
setTimeout(function(){ (clubsList[playerCountry].mzone - 1 ) },5000);
setTimeout(function(){ (console.log(clubsList[playerCountry].mzone)) },6000);
}
else {
console.log("Ja existe")
}
})
解决方法
我应该改变这个:
setTimeout(function(){ (clubsList[playerCountry].mzone - 1 ) },5000);
为此:
setTimeout(function(){ (clubsList[playerCountry].mzone = clubsList[playerCountry].mzone - 1) },5000);
,
我认为您没有将更改后的值重新分配给对象,这就是对象没有接收减量的原因:
setTimeout(function(){ clubsList[playerCountry].mzone = clubsList[playerCountry].mzone - 1 },5000);
试试这个,应该可以解决问题。